- runner/Dockerfile: Debian + Wine + Windows CPython 3.12 + PyInstaller + act_runner
- runner/entrypoint.sh: self-register with the windows:host label
- workflow windows job now builds via winpython under Wine
- Rework Settings tab into grouped sections
- Add preferred-region matching and full-hash-by-default setting
- Replace combo-box square arrow with a proper chevron
- Fix UMD Refresh button (clicked bool was clearing the view)
- Remove pkg2zip.exe fallback (pure-Python decryptor is the primary path)
- Move LAN IP/share paths to .env; use example defaults in config
pkg2zip's prebuilt releases are Windows-only, so ship pkg2zip.exe in
data/bin/ (MIT, mmozeiko) and invoke it through Wine on Linux. find_pkg2zip
prefers the bundled binary, then a configured path, then a native pkg2zip on
PATH. Adds data/bin/ATTRIBUTION.md and README credit.
- Save icon bumped to 56x40.
- Added a checkbox column for multi-select and a 'Delete selected' button.
- Right-click context menu on a row offers Export (copy the save folder to a
chosen dir) and Delete (remove from all locations, with confirmation).
The Save column now displays a small (40x32, letterboxed) icon from the
save folder's ICON0.PNG when present, using the first location (PSP,
PPSSPP, cloud) that has one.
Cancelling the store scrape now closes the dialog and drops its reference
immediately, so queued progress signals can't re-show it (QProgressDialog
re-shows on setValue while a value is pending). _scraping stays true until
the worker finishes to prevent a second concurrent scrape.
- PSP_GAMES.tsv and PSX_GAMES.tsv use different headers (PSP adds Type/RAP
columns, PSX adds Original Name). Parse the header row and map columns by
name instead of hardcoding positions — PSP names were showing as 'Minis'/
'PC Engine' (the Type column) with broken download URLs.
- GameDetailsPanel.set_item referenced is_ps1 before it was assigned, raising
UnboundLocalError and leaving the detail panel stale.
New 'NoPayStation' option in the Store tab lists PSP_GAMES.tsv and
PSX_GAMES.tsv, downloads each item's encrypted .pkg and decrypts/extracts
it with pkg2zip into a configurable output dir (<dir>/PSP/<TITLE_ID>/ and
<dir>/PSX/<TITLE_ID>/). Downloaded PSP games and PS1 Classics appear in the
Library (games/eboot and ps1/eboot respectively) and copy to the PSP as
PSP/GAME folders.
- app/nopaystation.py: TSV fetch/parse (cached) + pkg2zip discovery/extract.
- app/transfers.py: NoPayStationSource (scan + download).
- Settings: NPS output dir + pkg2zip path (QSettings nps_dir/pkg2zip_path).
- StorePage: NPS source + content-type combo (PSP Games / PS1 Classics),
per-item cover system, TSV release dates, nps-download job kind.
- Library: _nps_library_items ingest, on-PSP detection, folder copy/delete,
PPSSPP play disabled for encrypted PSP EBOOTs.
- README: document the source, pkg2zip + npdrm_free requirements.
Add a muted, selectable filename line under the title in both details
panels, with the full path as its tooltip (archive name in the Store,
disc/ISO filename in the Library).
PS1 EBOOTs install as PSP/GAME/{category}/{GAME_ID}/EBOOT.PBP, which the
PSP index ignored (it only indexed ISO games/videos), so the app never
marked them 'on PSP'. Index homebrew EBOOTs by folder id + embedded title,
match PS1 library items against them, and make 'Delete from PSP' remove the
whole game folder.
Library covers go back to libretro -> OpenVGDB -> ScreenScraper ->
Wikipedia -> IGDB (last resort) for all systems, including PS1. The EBOOT
ICON0 (ps1_art) alone now tries IGDB first for clean banner-less box art,
falling back to the normal pipeline.
- ICON0: scale the cover to fit the case slot (no cropping), centred with
the frame's dark background behind the letterbox bars.
- PIC0: shrink the title font until the full name fits instead of cutting
it with an ellipsis (falls back to eliding only below 10px).
- Cover art: try IGDB first for PS1 so the cover is clean box art without
the PlayStation banner that libretro/ScreenScraper thumbnails bake in
(redundant with the ICON0 case frame).
- PIC0: elide long titles with an ellipsis and word-wrap the description to
3 lines with a trailing ellipsis instead of clipping/overflowing.
- PIC0: remove the PS3 badge; PSP only for now (PS3/PS4 packaging is future
work).
Replaces the letterboxed 144x80 icon + cropped PIC1 with official-looking
PS1 Classics art:
- ICON0 (80x80): cover art composited into the bundled case frame (PS logo
+ 'PlayStation.' wordmark) from data/ps1_templates/ICON0.PNG.
- PIC0 (310x180): a PSN-style info board drawn in code — title, IGDB
description, ESRB badge (from IGDB age_ratings) and PS3/PSP badges.
- PIC1 (480x272): the bundled launch background template.
The converter now embeds PIC0, the PS1 tab previews all three images, and
ps1_art pulls IGDB description/ESRB as best effort. Templates are git-ignored
(user-supplied, like base.PBP) with a drawn-art fallback when missing.
Converted games already appear in the Library tab, so the PS1 tab now
lists only raw discs that still need converting. Auto-selects the first
pending disc so the preview loads immediately.
Selecting a pending disc in the PS1 tab now shows a live preview of the
ICON0 (144x80 XMB icon) and PIC1 (480x272 launch background) that the
converter would embed, fetched asynchronously so the UI stays responsive.
Converted discs/EBOOTs show an 'already converted' notice, and ps1_art now
falls back to a name-derived cache key when a disc has no serial.