Commit Graph
100 Commits
Author SHA1 Message Date
quoije 8b24d391ac Harden Library tab thread cleanup (covers + items)
build / Windows x64 (Wine) (push) Successful in 9m0s
build / Linux x86_64 (push) Successful in 10m44s
Library covers used the same QThread+worker architecture as the store but
never deleted finished threads/loaders, so every reload leaked one QThread
and one CoverLoader. Library item loading leaked its QThread too.

CoverShowcase now removes + deleteLater's loaders on their finished signal
and deletes their threads on thread.finished; MainWindow.load_library deletes
the finished worker and thread instead of only untracking them.
2026-09-14 20:53:30 -04:00
quoije d94ae52e14 Fix store crash when filtering after load (loader thread cleanup)
build / Windows x64 (Wine) (push) Successful in 10m49s
build / Linux x86_64 (push) Successful in 13m4s
StorePage cover/date loaders were never removed from tracking once their
thread finished, and _populate/_begin_scan dropped the whole list while
threads were still running. That garbage-collected QObjects whose QThread
had already been deleted, leaving a dangling thread affinity that crashed
Qt (SIGSEGV) when searching the store after it fully loaded.

Loaders now remove themselves and deleteLater on their finished signal, and
the tracking list is kept until each thread winds down.
2026-09-14 20:36:59 -04:00
quoije d8a552c61e Client: keep PS1/theme covers+metadata local when a server is configured
build / Linux x86_64 (push) Successful in 2m54s
build / Windows x64 (Wine) (push) Successful in 3m40s
2026-09-14 20:15:26 -04:00
quoije bf1fa04f11 Document the new FastAPI server and WebUI
build / Linux x86_64 (push) Successful in 2m55s
build / Windows x64 (Wine) (push) Successful in 3m50s
2026-09-14 19:41:35 -04:00
quoije 7b7d31bdfa Rewrite server: FastAPI + auth (users/roles/tokens) + admin WebUI + server-authoritative covers/metadata 2026-09-14 19:40:58 -04:00
quoije 14b0b955f5 Add All filter to NoPayStation store source
build / Linux x86_64 (push) Successful in 3m28s
build / Windows x64 (Wine) (push) Successful in 4m14s
2026-09-14 19:07:40 -04:00
quoije b378214e9b Run transfer queue jobs concurrently (max 3) so downloads don't block each other
build / Linux x86_64 (push) Successful in 3m15s
build / Windows x64 (Wine) (push) Successful in 3m41s
2026-09-14 12:50:05 -04:00
quoije 0110b50a07 Download cover bundle through the transfer queue (fix QProgressDialog NameError) 2026-09-14 12:47:13 -04:00
quoije 76eb6a6ef4 Smooth store source transitions: cancel stale batches and batch grid updates 2026-09-14 00:49:50 -04:00
quoije 58d348859a Fix store FD exhaustion: run cover/date loaders one at a time 2026-09-14 00:38:37 -04:00
quoije 3359ecf131 Fix store lag: decode cached covers off the GUI thread
build / Linux x86_64 (push) Successful in 2m48s
build / Windows x64 (Wine) (push) Successful in 3m17s
2026-09-14 00:24:48 -04:00
quoije 38a3859a21 Unbundle covers: fetch psppt-covers.zip from repo on demand with user prompt
build / Linux x86_64 (push) Successful in 2m28s
build / Windows x64 (Wine) (push) Successful in 3m8s
2026-09-14 00:03:09 -04:00
quoije 96e876b8ec Harden shutdown: no segfault closing mid-load (thread cleanup + graceful Ctrl+C) 2026-09-13 23:49:17 -04:00
quoije 733e3c9089 Fix UI freeze on first cover load (decode+scale off the GUI thread)
build / Linux x86_64 (push) Failing after 8m22s
build / Windows x64 (Wine) (push) Canceled after 17m46s
2026-09-13 23:20:08 -04:00
quoije dc7d6c9720 Rebrand to psppt (psp-preserve -> psppt) 2026-09-13 23:08:22 -04:00
quoije 5c5bb6e5d6 fix line break 2026-09-13 22:57:08 -04:00
quoije 35db22e3c5 Add grrr meme to README (resized to 156x148) 2026-09-13 22:55:46 -04:00
quoije b0cdac5483 Put contents_directory on EXE (COLLECT reads it from the exe) 2026-09-13 22:33:04 -04:00
quoije f367bbe298 Clean /usr/bin install: contents dir 'lib' + install.sh
build / Linux x86_64 (push) Successful in 13m11s
build / Windows x64 (Wine) (push) Successful in 20m38s
2026-09-13 21:47:32 -04:00
quoije c61d8e9d3f Revert contents_directory (collides with exe name)
build / Linux x86_64 (push) Failing after 3m8s
build / Windows x64 (Wine) (push) Canceled after 0s
2026-09-13 21:43:28 -04:00
quoije 78f6d44c73 Fix frozen-build SSL certs, taskbar icon, and rename _internal to psp-preserve
build / Linux x86_64 (push) Failing after 7m17s
build / Windows x64 (Wine) (push) Canceled after 0s
- config: point SSL at certifi bundle when frozen (fixes store/NPS/TMDB SSL errors)
- gui: set app name + window icon for the taskbar
- spec: contents_directory=psp-preserve; bundle a .desktop file for Wayland launchers
2026-09-13 21:19:56 -04:00
quoije a7f90cd5a7 Runner image: use WineHQ wine-staging + embeddable Python (Wine 8.0 too old for Py3.12) 2026-09-13 21:13:30 -04:00
quoije c9575817fe Runner image: use full Python installer (bundles pip + OpenSSL) 2026-09-13 21:11:45 -04:00
quoije b576ff5747 Settings: add Storage section showing state dir, DB, cover cache, and user data paths 2026-09-13 21:07:23 -04:00
quoije 6510229b07 Add cover-grid sorting to Library and Store
Library: Title / Release date / Size / Region / Type / Serial
Store: Newest first / Title / Region / Size / In library first
2026-09-13 21:03:49 -04:00
quoije e61d91418e Runner image: add wine32 (winetricks regedit needs 32-bit Wine) 2026-09-13 20:52:42 -04:00
quoije a1c461f6aa Runner image: use embeddable Python (avoid 32-bit installer bootstrap) 2026-09-13 20:50:57 -04:00
quoije 985c8df2cc Runner image: add xauth (xvfb-run requirement) 2026-09-13 20:38:48 -04:00
quoije 6eab2eca9c Use upload-artifact v3 (Gitea lacks v4 artifact protocol)
build / Linux x86_64 (push) Successful in 13m34s
build / Windows x64 (Wine) (push) Canceled after 0s
2026-09-13 20:28:57 -04:00
quoije eac29c428d Add Wine-based runner image for Windows builds
- runner/Dockerfile: Debian + Wine + Windows CPython 3.12 + PyInstaller + act_runner
- runner/entrypoint.sh: self-register with the windows:host label
- workflow windows job now builds via winpython under Wine
2026-09-13 20:18:06 -04:00
quoije ce00e3f518 Add PyInstaller spec and Gitea Actions CI for Linux/Windows binaries
build / Linux x86_64 (push) Failing after 13m46s
build / Windows x64 (push) Canceled after 0s
- run.py: top-level entry point for PyInstaller (relative imports need it)
- psp-preserve.spec: onedir build bundling DATs, loader, cover bundles, icons
- requirements-build.txt: pinned build deps (PySide6 6.8.3 for Windows ICU fix)
- .gitea/workflows/build.yml: builds linux + windows artifacts on tags/manual
- gitignore build/ dist/
2026-09-13 20:09:55 -04:00
quoije c19717402c Polish settings, add matching defaults, drop pkg2zip, externalize infra config
- Rework Settings tab into grouped sections
- Add preferred-region matching and full-hash-by-default setting
- Replace combo-box square arrow with a proper chevron
- Fix UMD Refresh button (clicked bool was clearing the view)
- Remove pkg2zip.exe fallback (pure-Python decryptor is the primary path)
- Move LAN IP/share paths to .env; use example defaults in config
2026-09-13 20:03:44 -04:00
quoije 1ec2e81e15 Scan tab: remove duplicate Scan button, add redo-match-choice context menu 2026-09-13 19:31:28 -04:00
quoije bd9cf47ca9 Run saves scan in background so app startup doesn't freeze 2026-09-09 23:15:18 -04:00
quoije 6e06d1389c Background scrape/eject/refresh, PS1 PIC0 art polish, top-right logo, and updated screenshot 2026-09-09 21:25:34 -04:00
quoije 8c5f9b6ea0 Dark theme, scan auto-ingest, packaging prep, and README refresh 2026-09-09 18:17:23 -04:00
quoije 74164b33ec Update screenshot (5-column grid) 2026-09-09 12:28:18 -04:00
quoije 75db7a3faa Fill cover grid width in library and store (no dead gap) 2026-09-09 12:27:46 -04:00
quoije ed3cc9bc8a Update README screenshot 2026-09-08 23:59:34 -04:00
quoije e01013ce6a Fix DLC switch freeze: skip bulk cover scraping for themes/DLC 2026-09-08 23:55:51 -04:00
quoije 318a920873 Fix store scan signals running on worker thread (bound methods, not lambdas) 2026-09-08 23:27:29 -04:00
quoije ec9f5e6d8e Store: fix NPS refresh, scan race, thread cleanup, and matching perf 2026-09-08 23:18:23 -04:00
quoije be54ff00aa Re-enable cover/metadata scraping for themes and DLC 2026-09-08 23:04:24 -04:00
quoije 115cdd84b0 Store: show cached theme previews in grid and details panel 2026-09-08 22:56:58 -04:00
quoije 62ce4b1913 PSP Sync: show friendly theme/DLC names instead of raw filenames 2026-09-08 22:51:36 -04:00
quoije 46c675ce79 PSP Sync: list themes and DLC in the device inventory 2026-09-08 22:45:36 -04:00
quoije 42fac24cf1 Skip ISO.BIN.EDAT wrapper so DLC shows as a single library item 2026-09-08 22:15:36 -04:00
quoije 7cc5debfa6 Skip NoPayStation items with MISSING (delisted) pkg URLs 2026-09-08 22:00:56 -04:00
quoije c03f4619e6 Show theme/DLC names and embedded theme previews in the library 2026-09-08 17:32:11 -04:00
quoije 1be33be4ab Fix NPS store content-type dropdown fetching wrong list 2026-09-07 23:58:54 -04:00
quoije 2fed95da05 Skip cover/metadata scraping for NoPayStation themes and DLC 2026-09-07 23:53:55 -04:00
quoije c94bcdc993 Add NoPayStation themes, DLC and minis support 2026-09-07 23:34:56 -04:00
quoije 398c9f5dad Add PSP game Category Lite setting for NoPayStation installs 2026-09-07 23:00:04 -04:00
quoije 2ba24028a0 Port PSN pkg decryption to pure Python (drop Wine requirement) 2026-09-07 22:45:00 -04:00
quoije d458a9859c nps: bundle pkg2zip binary and run it via Wine
pkg2zip's prebuilt releases are Windows-only, so ship pkg2zip.exe in
data/bin/ (MIT, mmozeiko) and invoke it through Wine on Linux. find_pkg2zip
prefers the bundled binary, then a configured path, then a native pkg2zip on
PATH. Adds data/bin/ATTRIBUTION.md and README credit.
2026-09-07 22:14:14 -04:00
quoije 6837481f2b gui: narrow saves checkbox column + app window icon
- Saves checkbox column fixed at 28px.
- Add a PlayStation-style app icon (img/app-icon.png) and set it as the
  window icon on launch.
2026-09-07 22:04:27 -04:00
quoije 0ef7d05462 saves: bigger icons, per-row checkboxes, delete + export
- Save icon bumped to 56x40.
- Added a checkbox column for multi-select and a 'Delete selected' button.
- Right-click context menu on a row offers Export (copy the save folder to a
  chosen dir) and Delete (remove from all locations, with confirmation).
2026-09-07 21:48:41 -04:00
quoije de931f422a saves: show the save's ICON0.PNG in the table
The Save column now displays a small (40x32, letterboxed) icon from the
save folder's ICON0.PNG when present, using the first location (PSP,
PPSSPP, cloud) that has one.
2026-09-07 21:45:10 -04:00
quoije 4e0218a562 gui: stop scrape-all dialog from reappearing after cancel
Cancelling the store scrape now closes the dialog and drops its reference
immediately, so queued progress signals can't re-show it (QProgressDialog
re-shows on setValue while a value is pending). _scraping stays true until
the worker finishes to prevent a second concurrent scrape.
2026-09-07 21:41:53 -04:00
quoije 3032f04b72 modify .gitignore 2026-09-07 21:36:40 -04:00
quoije d02152ca06 fix NoPayStation PSP parsing + detail-panel UnboundLocalError
- PSP_GAMES.tsv and PSX_GAMES.tsv use different headers (PSP adds Type/RAP
  columns, PSX adds Original Name). Parse the header row and map columns by
  name instead of hardcoding positions — PSP names were showing as 'Minis'/
  'PC Engine' (the Type column) with broken download URLs.
- GameDetailsPanel.set_item referenced is_ps1 before it was assigned, raising
  UnboundLocalError and leaving the detail panel stale.
2026-09-07 21:32:50 -04:00
quoije efc8522117 nps: cache TSV lists in data/nps/ instead of the state dir
TSVs live with the other data assets; users can also drop PSP_GAMES.tsv /
PSX_GAMES.tsv there manually to browse offline.
2026-09-07 21:22:43 -04:00
quoije 53f671d09a store: add NoPayStation source (PSP + PS1 Classics .pkg)
New 'NoPayStation' option in the Store tab lists PSP_GAMES.tsv and
PSX_GAMES.tsv, downloads each item's encrypted .pkg and decrypts/extracts
it with pkg2zip into a configurable output dir (<dir>/PSP/<TITLE_ID>/ and
<dir>/PSX/<TITLE_ID>/). Downloaded PSP games and PS1 Classics appear in the
Library (games/eboot and ps1/eboot respectively) and copy to the PSP as
PSP/GAME folders.

- app/nopaystation.py: TSV fetch/parse (cached) + pkg2zip discovery/extract.
- app/transfers.py: NoPayStationSource (scan + download).
- Settings: NPS output dir + pkg2zip path (QSettings nps_dir/pkg2zip_path).
- StorePage: NPS source + content-type combo (PSP Games / PS1 Classics),
  per-item cover system, TSV release dates, nps-download job kind.
- Library: _nps_library_items ingest, on-PSP detection, folder copy/delete,
  PPSSPP play disabled for encrypted PSP EBOOTs.
- README: document the source, pkg2zip + npdrm_free requirements.
2026-09-07 21:18:55 -04:00
quoije 4b6e407b3f modify readme.md 2026-09-07 20:27:25 -04:00
quoije 196e3ac82f gui: show the source filename in Library and Store details
Add a muted, selectable filename line under the title in both details
panels, with the full path as its tooltip (archive name in the Store,
disc/ISO filename in the Library).
2026-09-07 20:05:31 -04:00
quoije 2c6b07e286 psp: detect installed PS1 games (incl. Category Lite folders)
PS1 EBOOTs install as PSP/GAME/{category}/{GAME_ID}/EBOOT.PBP, which the
PSP index ignored (it only indexed ISO games/videos), so the app never
marked them 'on PSP'. Index homebrew EBOOTs by folder id + embedded title,
match PS1 library items against them, and make 'Delete from PSP' remove the
whole game folder.
2026-09-07 19:59:30 -04:00
quoije 0ebd173af7 ps1: IGDB-first only for EBOOT icon, restore usual library order
Library covers go back to libretro -> OpenVGDB -> ScreenScraper ->
Wikipedia -> IGDB (last resort) for all systems, including PS1. The EBOOT
ICON0 (ps1_art) alone now tries IGDB first for clean banner-less box art,
falling back to the normal pipeline.
2026-09-07 19:46:50 -04:00
quoije c0c0f841d6 gui: label PS1 games as 'PS1' in the PSP sync table
The sync table reused a games/videos check, so PS1 entries showed as
'Video'. Use the same system->label map as the library table.
2026-09-07 19:39:14 -04:00
quoije 78b57af79e ps1: fit whole cover in ICON0 frame, show full PIC0 title
- ICON0: scale the cover to fit the case slot (no cropping), centred with
  the frame's dark background behind the letterbox bars.
- PIC0: shrink the title font until the full name fits instead of cutting
  it with an ellipsis (falls back to eliding only below 10px).
2026-09-07 19:33:21 -04:00
quoije 43263aa644 ps1: IGDB-first covers, elided PIC0 text, drop PS3 badge
- Cover art: try IGDB first for PS1 so the cover is clean box art without
  the PlayStation banner that libretro/ScreenScraper thumbnails bake in
  (redundant with the ICON0 case frame).
- PIC0: elide long titles with an ellipsis and word-wrap the description to
  3 lines with a trailing ellipsis instead of clipping/overflowing.
- PIC0: remove the PS3 badge; PSP only for now (PS3/PS4 packaging is future
  work).
2026-09-07 19:29:19 -04:00
quoije f6dccbec24 ps1: official-style ICON0/PIC0/PIC1 artwork with PSN templates
Replaces the letterboxed 144x80 icon + cropped PIC1 with official-looking
PS1 Classics art:
- ICON0 (80x80): cover art composited into the bundled case frame (PS logo
  + 'PlayStation.' wordmark) from data/ps1_templates/ICON0.PNG.
- PIC0 (310x180): a PSN-style info board drawn in code — title, IGDB
  description, ESRB badge (from IGDB age_ratings) and PS3/PSP badges.
- PIC1 (480x272): the bundled launch background template.

The converter now embeds PIC0, the PS1 tab previews all three images, and
ps1_art pulls IGDB description/ESRB as best effort. Templates are git-ignored
(user-supplied, like base.PBP) with a drawn-art fallback when missing.
2026-09-07 19:23:38 -04:00
quoije 2433240628 ps1: show only pending discs in the PS1 tab
Converted games already appear in the Library tab, so the PS1 tab now
lists only raw discs that still need converting. Auto-selects the first
pending disc so the preview loads immediately.
2026-09-07 18:45:55 -04:00
quoije c1fcf6176d ps1: preview EBOOT icon/background in the PS1 tab before converting
Selecting a pending disc in the PS1 tab now shows a live preview of the
ICON0 (144x80 XMB icon) and PIC1 (480x272 launch background) that the
converter would embed, fetched asynchronously so the UI stays responsive.
Converted discs/EBOOTs show an 'already converted' notice, and ps1_art now
falls back to a name-derived cache key when a disc has no serial.
2026-09-07 18:42:46 -04:00
quoije fb2a98dd21 ps1: embed real game art (ICON0 + PIC1) in converted EBOOTs
Fetch the game's cover art (libretro / ScreenScraper / IGDB / Wikipedia,
reusing the local cover cache) and bake it into the EBOOT's ICON0 (144x80
XMB icon) and PIC1 (480x272 launch background) instead of the default PS1
icon. Best-effort: falls back to the base icon/empty background when no art
is found. convert()/convert_to_folder() gain optional icon0/pic1 params.
2026-09-07 18:39:29 -04:00
quoije f9d9d639ed queue: add job Type column (Download/Copy to PSP/PS1 convert/etc.)
Add a 'Type' column to the Queue table mapping each job kind to a friendly
label, so downloads, copies, PS1 conversions, UMD dumps and save syncs are
distinguishable at a glance.
2026-09-07 18:27:43 -04:00
quoije abd201396c matcher: token pre-filter for fuzzy name matching (6x faster startup)
The fuzzy fallback ran difflib against every catalog release (~11k) for each
unmatched disc, dominating library load (2.7s) and startup scans. Pre-filter
candidates to those sharing a significant (>=3 char) word with the disc
filename or PARAM.SFO title before the expensive comparison, and cache the
pre-computed word sets. Library load: 2.7s -> 0.44s; scan: ~0.5s.
2026-09-07 18:23:28 -04:00
quoije e179bf2f2e library: refresh scraped cover in grid even when items were rebuilt
refresh_item matched the grid row by object identity, which silently fails
when the library list was rebuilt (background scan/store refresh) while the
scrape dialog was open. Match by release_id + system as a fallback, like
update_item_label already does, so the cover tile updates without a Reload.
2026-09-07 18:16:20 -04:00
quoije 02ed99c9c7 library: only show converted PS1 EBOOTs
Pending PS1 source discs stay in the PS1 tab; the Library now lists only
converted EBOOT entries.
2026-09-07 18:07:08 -04:00
quoije bcc2f4f73c gui: switch to Queue tab on PS1 convert; PS1 Category Lite folder
- _on_ps1_convert now opens the Queue tab so the user sees the conversion
  job start when converting from the Library or PS1 tab.
- Add a 'PS1 category (Category Lite)' setting (ps1_category) alongside the
  existing ISO category; PS1 EBOOTs copy to /PSP/GAME/<category>/<ID>/
  when set, matching the ISO category behaviour.
2026-09-07 18:05:53 -04:00
quoije f61a77a31f ps1: bundle plain-ELF POPS loader + KEYS.BIN (iPoPS, MIT)
Fix 80020148 'game could not be started' on ARK-5: the base PBP's encrypted
~PSP loader fails to link on modern CFW. Use the bundled plain-ELF loader
(data/loader/DATA.PSP) as the DATA.PSP section instead, and write the 16-byte
NPDRM version key (data/loader/KEYS.BIN) alongside the EBOOT so CFW can
decrypt the STARTDAT PGD. Both assets are from iPoPS (MIT, attributed).

- load_data_psp: prefer the bundled ELF, fall back to the base ~PSP loader.
- load_keys_bin: return the bundled 16-byte key when present.
- convert: write KEYS.BIN next to the output EBOOT.
- README + data/loader/ATTRIBUTION.md: document the loader and its license.
2026-09-07 17:44:54 -04:00
quoije ea08f52d44 ps1: general STARTDAT lookup + warn on old base.pbp loader
- extract_startdat: locate STARTDAT at PSAR + p1 (the u32 at PSAR+0x0C)
  instead of popstation's p1 + 0x50000 absolute offset, which only worked
  for bases whose PSAR was aligned to 0x50000. Any PS1 classic can now be
  used as a base.
- _warn_old_base: print a warning when the base PBP is a 3.xx-era classic,
  since its POPS loader often fails to link on 6.60/6.61 CFW (error
  80020148 'game could not be started').
- README: document the 6.60/6.61 base preference and DEFLATE compression.
2026-09-07 17:36:16 -04:00
quoije e50cd02f2a ps1: compress disc data (raw DEFLATE) for real-hardware boot
POPS on real PSP hardware refuses to boot uncompressed (level-0) PSARs
(noted in pop-fe: 'Uncompressed EBOOTs don't work'), which caused 'the game
cannot be started'. Compress each 0x9300 disc block with raw DEFLATE and
switch the index table to the pop-fe layout (offset u32, length u16, flags
u8, SHA-1[16]); patch p1/p2 after the compressed size is known.

- _write_disc_block: deflate each block; store raw bytes when a block does
  not shrink.
- _write_psar: reserve + patch the index table and p1/p2.
- convert/convert_to_folder/CLI: complevel parameter (default 1).
- Reuse the base PBP's ICON0 and drop generated PIC1 to match popstation.
- Self-test: add a DEFLATE round-trip with index/SHA-1 checks.
2026-09-07 17:05:31 -04:00
quoije 2f1fc760a1 ps1: byte-exact popstation output; fix TOC, DATA.PSP, SFO, pregap
Fix the EBOOT.PBP 'data is corrupted' boot failure on CFW by making the
converter match popstation byte-for-byte where it counts:

- build_toc: A0 entry byte 8 is the raw Red Book disc-type bitfield 0x20
  (CD-ROM XA), not BCD(0x20)=0x32; A-point entries use control 0x41.
- extract_data_psp: copy only prx_size (u32 at DATA.PSP+0x2C), not the
  whole zero-padded section.
- PSAR_ALIGNMENT: 0x50000 (matches popstation and the base PBP).
- SFO: patch the base PBP's PARAM.SFO in place (title + DISC_ID) instead
  of rebuilding, preserving integer field types (0x0404) and values.
- Cue pregap: INDEX 00 pregap is already inside the bin file, so do not
  re-emit zero sectors; only a PREGAP command adds external pregap.
  Track starts/lead-out now match PSXPackager's merged-cue output.
2026-09-07 16:50:52 -04:00
quoije 02b4adb1c1 PS1: match popstation PSAR header byte-for-byte; drop fake KEYS.BIN/DOCUMENT.DAT 2026-09-07 16:20:39 -04:00
quoije a9c371c221 PS1: output PSN-style game folders (EBOOT.PBP + KEYS.BIN + DOCUMENT.DAT) 2026-09-07 16:20:39 -04:00
quoije 4d5c48cb94 Add PS1 games to the Library with covers, metadata, and EBOOT actions 2026-09-07 16:20:39 -04:00
quoije 777d316c0f Docs: document PS1 support, cover sources, and new env vars 2026-09-07 16:20:39 -04:00
quoije 625e2f8718 UMD videos: add Wikipedia + Google image cover sources to scrape 2026-09-07 16:20:39 -04:00
quoije 7d8b449846 Scrape: restore full-size movie poster URL for UMD video covers 2026-09-07 16:20:39 -04:00
quoije 27e482d344 Library: refresh details cover box after a scrape 2026-09-07 16:20:39 -04:00
quoije 5d619e5f59 Scrape: include libretro + OpenVGDB covers alongside IGDB 2026-09-07 16:20:39 -04:00
quoije 743d5e8e90 Phase 2: PS1 library scan, settings, conversion queue, and PS1 tab 2026-09-07 16:20:39 -04:00
quoije bb1b8dea66 Use Redump + No-Intro DATs together for games; dedupe fuzzy matches 2026-09-07 16:20:39 -04:00
quoije 2d599141f9 Add Logiqx XML DAT parsing (Redump) and clear stale file matches on re-ingest 2026-09-07 16:20:39 -04:00
quoije 922c01d17c Target Redump DATs/catalog instead of No-Intro 2026-09-07 16:20:39 -04:00
quoije 128b62e5b8 Generate PS1 TOC in EBOOT converter 2026-09-07 16:20:39 -04:00
quoije da3429d918 Add pure-Python PS1 to EBOOT.PBP converter (phase 1) 2026-09-07 16:20:39 -04:00
quoije 00f9e24c79 Update README.md
add ai badge
2026-09-07 10:18:53 -04:00
quoije edd2022550 Update README.md 2026-09-07 10:15:05 -04:00
quoije 2aab99878c add screenshot to readme 2026-09-07 09:44:14 -04:00