62 Commits
Author SHA1 Message Date
quoije 99e9cdc49a Prevent 'Too many open files' crash on store source switch
build / Linux x86_64 (push) Successful in 3m53s
build / Windows x64 (Wine) (push) Successful in 4m9s
- Raise the process soft file-descriptor limit to the hard limit at startup
  (GLib aborts the process with 'Creating pipes for GWakeup: Too many open
  files' when cover/metadata loading exhausts a 1024-soft-limit environment).
- Reduce per-loader network concurrency 8 -> 6 threads to lower socket
  pressure against the store server.
2026-09-14 23:11:51 -04:00
quoije a4d132f134 Harden worker cleanup + reduce cover-loading churn
build / Linux x86_64 (push) Successful in 3m30s
build / Windows x64 (Wine) (push) Successful in 4m22s
- Library/metadata workers: delete the worker on its own thread via
  worker.finished -> worker.deleteLater (bound) instead of letting Python GC
  delete it on the GUI thread after untracking.
- Cover templates: compute the transparent-window scan outside the lock so a
  slow first scan never holds the lock and stalls other cover threads.
- Store: larger cover/date batches (500/400/300) so the store loads 3449
  archives with far fewer QThread + ThreadPoolExecutor creations.
2026-09-14 22:33:49 -04:00
quoije 3a69f3f6a1 Fix scrape crash: don't run GUI slots on worker threads
build / Linux x86_64 (push) Successful in 3m4s
build / Windows x64 (Wine) (push) Successful in 3m44s
Connecting a signal to a Python lambda has no QObject receiver, so PySide6
treats it as a direct connection and runs the lambda on the emitting (worker)
thread. The scrape dialog connected its results signals to lambdas, so
_on_results/_on_scraped executed on the worker thread and called
accept()/done() there -> QThread::wait on itself and GUI widget mutation off
the GUI thread -> 'QThread: Destroyed while thread is still running' abort.

Connect to bound methods (queued to the GUI thread) and carry the generation
on the worker (read via sender().gen). Also replaced the thread.finished
lambdas in load_library/metadata with bound-method cleanup keyed by a
thread._worker attribute.
2026-09-14 21:54:59 -04:00
quoije 7381f2c39d Fix scrape crash + cover compose responsiveness
build / Windows x64 (Wine) (push) Successful in 6m16s
build / Linux x86_64 (push) Successful in 6m22s
- Cache the UMD/game cover templates AND their transparent-window rects
  (computed once, under a lock). The old code re-ran an O(w*h) Python pixel
  scan on every composited cover, stalling video cover loading and scraping
  for ~1s per cover with GIL contention.
- ScrapeDialog: ignore stale search/scrape results via a generation counter
  and cancel in-flight workers when a new search/scrape starts; clear threads
  on close.
- MetadataWorker (library details): cancel stale metadata fetches and delete
  finished workers/threads instead of leaking one per item selection.
2026-09-14 21:26:57 -04:00
quoije 8b24d391ac Harden Library tab thread cleanup (covers + items)
build / Windows x64 (Wine) (push) Successful in 9m0s
build / Linux x86_64 (push) Successful in 10m44s
Library covers used the same QThread+worker architecture as the store but
never deleted finished threads/loaders, so every reload leaked one QThread
and one CoverLoader. Library item loading leaked its QThread too.

CoverShowcase now removes + deleteLater's loaders on their finished signal
and deletes their threads on thread.finished; MainWindow.load_library deletes
the finished worker and thread instead of only untracking them.
2026-09-14 20:53:30 -04:00
quoije d94ae52e14 Fix store crash when filtering after load (loader thread cleanup)
build / Windows x64 (Wine) (push) Successful in 10m49s
build / Linux x86_64 (push) Successful in 13m4s
StorePage cover/date loaders were never removed from tracking once their
thread finished, and _populate/_begin_scan dropped the whole list while
threads were still running. That garbage-collected QObjects whose QThread
had already been deleted, leaving a dangling thread affinity that crashed
Qt (SIGSEGV) when searching the store after it fully loaded.

Loaders now remove themselves and deleteLater on their finished signal, and
the tracking list is kept until each thread winds down.
2026-09-14 20:36:59 -04:00
quoije 7b7d31bdfa Rewrite server: FastAPI + auth (users/roles/tokens) + admin WebUI + server-authoritative covers/metadata 2026-09-14 19:40:58 -04:00
quoije 14b0b955f5 Add All filter to NoPayStation store source
build / Linux x86_64 (push) Successful in 3m28s
build / Windows x64 (Wine) (push) Successful in 4m14s
2026-09-14 19:07:40 -04:00
quoije 0110b50a07 Download cover bundle through the transfer queue (fix QProgressDialog NameError) 2026-09-14 12:47:13 -04:00
quoije 76eb6a6ef4 Smooth store source transitions: cancel stale batches and batch grid updates 2026-09-14 00:49:50 -04:00
quoije 58d348859a Fix store FD exhaustion: run cover/date loaders one at a time 2026-09-14 00:38:37 -04:00
quoije 3359ecf131 Fix store lag: decode cached covers off the GUI thread
build / Linux x86_64 (push) Successful in 2m48s
build / Windows x64 (Wine) (push) Successful in 3m17s
2026-09-14 00:24:48 -04:00
quoije 38a3859a21 Unbundle covers: fetch psppt-covers.zip from repo on demand with user prompt
build / Linux x86_64 (push) Successful in 2m28s
build / Windows x64 (Wine) (push) Successful in 3m8s
2026-09-14 00:03:09 -04:00
quoije 96e876b8ec Harden shutdown: no segfault closing mid-load (thread cleanup + graceful Ctrl+C) 2026-09-13 23:49:17 -04:00
quoije 733e3c9089 Fix UI freeze on first cover load (decode+scale off the GUI thread)
build / Linux x86_64 (push) Failing after 8m22s
build / Windows x64 (Wine) (push) Canceled after 17m46s
2026-09-13 23:20:08 -04:00
quoije dc7d6c9720 Rebrand to psppt (psp-preserve -> psppt) 2026-09-13 23:08:22 -04:00
quoije 78f6d44c73 Fix frozen-build SSL certs, taskbar icon, and rename _internal to psp-preserve
build / Linux x86_64 (push) Failing after 7m17s
build / Windows x64 (Wine) (push) Canceled after 0s
- config: point SSL at certifi bundle when frozen (fixes store/NPS/TMDB SSL errors)
- gui: set app name + window icon for the taskbar
- spec: contents_directory=psp-preserve; bundle a .desktop file for Wayland launchers
2026-09-13 21:19:56 -04:00
quoije b576ff5747 Settings: add Storage section showing state dir, DB, cover cache, and user data paths 2026-09-13 21:07:23 -04:00
quoije 6510229b07 Add cover-grid sorting to Library and Store
Library: Title / Release date / Size / Region / Type / Serial
Store: Newest first / Title / Region / Size / In library first
2026-09-13 21:03:49 -04:00
quoije c19717402c Polish settings, add matching defaults, drop pkg2zip, externalize infra config
- Rework Settings tab into grouped sections
- Add preferred-region matching and full-hash-by-default setting
- Replace combo-box square arrow with a proper chevron
- Fix UMD Refresh button (clicked bool was clearing the view)
- Remove pkg2zip.exe fallback (pure-Python decryptor is the primary path)
- Move LAN IP/share paths to .env; use example defaults in config
2026-09-13 20:03:44 -04:00
quoije 1ec2e81e15 Scan tab: remove duplicate Scan button, add redo-match-choice context menu 2026-09-13 19:31:28 -04:00
quoije bd9cf47ca9 Run saves scan in background so app startup doesn't freeze 2026-09-09 23:15:18 -04:00
quoije 6e06d1389c Background scrape/eject/refresh, PS1 PIC0 art polish, top-right logo, and updated screenshot 2026-09-09 21:25:34 -04:00
quoije 8c5f9b6ea0 Dark theme, scan auto-ingest, packaging prep, and README refresh 2026-09-09 18:17:23 -04:00
quoije 75db7a3faa Fill cover grid width in library and store (no dead gap) 2026-09-09 12:27:46 -04:00
quoije e01013ce6a Fix DLC switch freeze: skip bulk cover scraping for themes/DLC 2026-09-08 23:55:51 -04:00
quoije 318a920873 Fix store scan signals running on worker thread (bound methods, not lambdas) 2026-09-08 23:27:29 -04:00
quoije ec9f5e6d8e Store: fix NPS refresh, scan race, thread cleanup, and matching perf 2026-09-08 23:18:23 -04:00
quoije be54ff00aa Re-enable cover/metadata scraping for themes and DLC 2026-09-08 23:04:24 -04:00
quoije 115cdd84b0 Store: show cached theme previews in grid and details panel 2026-09-08 22:56:58 -04:00
quoije 62ce4b1913 PSP Sync: show friendly theme/DLC names instead of raw filenames 2026-09-08 22:51:36 -04:00
quoije 46c675ce79 PSP Sync: list themes and DLC in the device inventory 2026-09-08 22:45:36 -04:00
quoije 42fac24cf1 Skip ISO.BIN.EDAT wrapper so DLC shows as a single library item 2026-09-08 22:15:36 -04:00
quoije c03f4619e6 Show theme/DLC names and embedded theme previews in the library 2026-09-08 17:32:11 -04:00
quoije 1be33be4ab Fix NPS store content-type dropdown fetching wrong list 2026-09-07 23:58:54 -04:00
quoije 2fed95da05 Skip cover/metadata scraping for NoPayStation themes and DLC 2026-09-07 23:53:55 -04:00
quoije c94bcdc993 Add NoPayStation themes, DLC and minis support 2026-09-07 23:34:56 -04:00
quoije 398c9f5dad Add PSP game Category Lite setting for NoPayStation installs 2026-09-07 23:00:04 -04:00
quoije 2ba24028a0 Port PSN pkg decryption to pure Python (drop Wine requirement) 2026-09-07 22:45:00 -04:00
quoije 6837481f2b gui: narrow saves checkbox column + app window icon
- Saves checkbox column fixed at 28px.
- Add a PlayStation-style app icon (img/app-icon.png) and set it as the
  window icon on launch.
2026-09-07 22:04:27 -04:00
quoije 0ef7d05462 saves: bigger icons, per-row checkboxes, delete + export
- Save icon bumped to 56x40.
- Added a checkbox column for multi-select and a 'Delete selected' button.
- Right-click context menu on a row offers Export (copy the save folder to a
  chosen dir) and Delete (remove from all locations, with confirmation).
2026-09-07 21:48:41 -04:00
quoije de931f422a saves: show the save's ICON0.PNG in the table
The Save column now displays a small (40x32, letterboxed) icon from the
save folder's ICON0.PNG when present, using the first location (PSP,
PPSSPP, cloud) that has one.
2026-09-07 21:45:10 -04:00
quoije 4e0218a562 gui: stop scrape-all dialog from reappearing after cancel
Cancelling the store scrape now closes the dialog and drops its reference
immediately, so queued progress signals can't re-show it (QProgressDialog
re-shows on setValue while a value is pending). _scraping stays true until
the worker finishes to prevent a second concurrent scrape.
2026-09-07 21:41:53 -04:00
quoije d02152ca06 fix NoPayStation PSP parsing + detail-panel UnboundLocalError
- PSP_GAMES.tsv and PSX_GAMES.tsv use different headers (PSP adds Type/RAP
  columns, PSX adds Original Name). Parse the header row and map columns by
  name instead of hardcoding positions — PSP names were showing as 'Minis'/
  'PC Engine' (the Type column) with broken download URLs.
- GameDetailsPanel.set_item referenced is_ps1 before it was assigned, raising
  UnboundLocalError and leaving the detail panel stale.
2026-09-07 21:32:50 -04:00
quoije 53f671d09a store: add NoPayStation source (PSP + PS1 Classics .pkg)
New 'NoPayStation' option in the Store tab lists PSP_GAMES.tsv and
PSX_GAMES.tsv, downloads each item's encrypted .pkg and decrypts/extracts
it with pkg2zip into a configurable output dir (<dir>/PSP/<TITLE_ID>/ and
<dir>/PSX/<TITLE_ID>/). Downloaded PSP games and PS1 Classics appear in the
Library (games/eboot and ps1/eboot respectively) and copy to the PSP as
PSP/GAME folders.

- app/nopaystation.py: TSV fetch/parse (cached) + pkg2zip discovery/extract.
- app/transfers.py: NoPayStationSource (scan + download).
- Settings: NPS output dir + pkg2zip path (QSettings nps_dir/pkg2zip_path).
- StorePage: NPS source + content-type combo (PSP Games / PS1 Classics),
  per-item cover system, TSV release dates, nps-download job kind.
- Library: _nps_library_items ingest, on-PSP detection, folder copy/delete,
  PPSSPP play disabled for encrypted PSP EBOOTs.
- README: document the source, pkg2zip + npdrm_free requirements.
2026-09-07 21:18:55 -04:00
quoije 196e3ac82f gui: show the source filename in Library and Store details
Add a muted, selectable filename line under the title in both details
panels, with the full path as its tooltip (archive name in the Store,
disc/ISO filename in the Library).
2026-09-07 20:05:31 -04:00
quoije 2c6b07e286 psp: detect installed PS1 games (incl. Category Lite folders)
PS1 EBOOTs install as PSP/GAME/{category}/{GAME_ID}/EBOOT.PBP, which the
PSP index ignored (it only indexed ISO games/videos), so the app never
marked them 'on PSP'. Index homebrew EBOOTs by folder id + embedded title,
match PS1 library items against them, and make 'Delete from PSP' remove the
whole game folder.
2026-09-07 19:59:30 -04:00
quoije c0c0f841d6 gui: label PS1 games as 'PS1' in the PSP sync table
The sync table reused a games/videos check, so PS1 entries showed as
'Video'. Use the same system->label map as the library table.
2026-09-07 19:39:14 -04:00
quoije f6dccbec24 ps1: official-style ICON0/PIC0/PIC1 artwork with PSN templates
Replaces the letterboxed 144x80 icon + cropped PIC1 with official-looking
PS1 Classics art:
- ICON0 (80x80): cover art composited into the bundled case frame (PS logo
  + 'PlayStation.' wordmark) from data/ps1_templates/ICON0.PNG.
- PIC0 (310x180): a PSN-style info board drawn in code — title, IGDB
  description, ESRB badge (from IGDB age_ratings) and PS3/PSP badges.
- PIC1 (480x272): the bundled launch background template.

The converter now embeds PIC0, the PS1 tab previews all three images, and
ps1_art pulls IGDB description/ESRB as best effort. Templates are git-ignored
(user-supplied, like base.PBP) with a drawn-art fallback when missing.
2026-09-07 19:23:38 -04:00
quoije 2433240628 ps1: show only pending discs in the PS1 tab
Converted games already appear in the Library tab, so the PS1 tab now
lists only raw discs that still need converting. Auto-selects the first
pending disc so the preview loads immediately.
2026-09-07 18:45:55 -04:00