Cancelling the store scrape now closes the dialog and drops its reference
immediately, so queued progress signals can't re-show it (QProgressDialog
re-shows on setValue while a value is pending). _scraping stays true until
the worker finishes to prevent a second concurrent scrape.
- PSP_GAMES.tsv and PSX_GAMES.tsv use different headers (PSP adds Type/RAP
columns, PSX adds Original Name). Parse the header row and map columns by
name instead of hardcoding positions — PSP names were showing as 'Minis'/
'PC Engine' (the Type column) with broken download URLs.
- GameDetailsPanel.set_item referenced is_ps1 before it was assigned, raising
UnboundLocalError and leaving the detail panel stale.
New 'NoPayStation' option in the Store tab lists PSP_GAMES.tsv and
PSX_GAMES.tsv, downloads each item's encrypted .pkg and decrypts/extracts
it with pkg2zip into a configurable output dir (<dir>/PSP/<TITLE_ID>/ and
<dir>/PSX/<TITLE_ID>/). Downloaded PSP games and PS1 Classics appear in the
Library (games/eboot and ps1/eboot respectively) and copy to the PSP as
PSP/GAME folders.
- app/nopaystation.py: TSV fetch/parse (cached) + pkg2zip discovery/extract.
- app/transfers.py: NoPayStationSource (scan + download).
- Settings: NPS output dir + pkg2zip path (QSettings nps_dir/pkg2zip_path).
- StorePage: NPS source + content-type combo (PSP Games / PS1 Classics),
per-item cover system, TSV release dates, nps-download job kind.
- Library: _nps_library_items ingest, on-PSP detection, folder copy/delete,
PPSSPP play disabled for encrypted PSP EBOOTs.
- README: document the source, pkg2zip + npdrm_free requirements.
Add a muted, selectable filename line under the title in both details
panels, with the full path as its tooltip (archive name in the Store,
disc/ISO filename in the Library).
PS1 EBOOTs install as PSP/GAME/{category}/{GAME_ID}/EBOOT.PBP, which the
PSP index ignored (it only indexed ISO games/videos), so the app never
marked them 'on PSP'. Index homebrew EBOOTs by folder id + embedded title,
match PS1 library items against them, and make 'Delete from PSP' remove the
whole game folder.
Replaces the letterboxed 144x80 icon + cropped PIC1 with official-looking
PS1 Classics art:
- ICON0 (80x80): cover art composited into the bundled case frame (PS logo
+ 'PlayStation.' wordmark) from data/ps1_templates/ICON0.PNG.
- PIC0 (310x180): a PSN-style info board drawn in code — title, IGDB
description, ESRB badge (from IGDB age_ratings) and PS3/PSP badges.
- PIC1 (480x272): the bundled launch background template.
The converter now embeds PIC0, the PS1 tab previews all three images, and
ps1_art pulls IGDB description/ESRB as best effort. Templates are git-ignored
(user-supplied, like base.PBP) with a drawn-art fallback when missing.
Converted games already appear in the Library tab, so the PS1 tab now
lists only raw discs that still need converting. Auto-selects the first
pending disc so the preview loads immediately.
Selecting a pending disc in the PS1 tab now shows a live preview of the
ICON0 (144x80 XMB icon) and PIC1 (480x272 launch background) that the
converter would embed, fetched asynchronously so the UI stays responsive.
Converted discs/EBOOTs show an 'already converted' notice, and ps1_art now
falls back to a name-derived cache key when a disc has no serial.
Add a 'Type' column to the Queue table mapping each job kind to a friendly
label, so downloads, copies, PS1 conversions, UMD dumps and save syncs are
distinguishable at a glance.
refresh_item matched the grid row by object identity, which silently fails
when the library list was rebuilt (background scan/store refresh) while the
scrape dialog was open. Match by release_id + system as a fallback, like
update_item_label already does, so the cover tile updates without a Reload.
- _on_ps1_convert now opens the Queue tab so the user sees the conversion
job start when converting from the Library or PS1 tab.
- Add a 'PS1 category (Category Lite)' setting (ps1_category) alongside the
existing ISO category; PS1 EBOOTs copy to /PSP/GAME/<category>/<ID>/
when set, matching the ISO category behaviour.