Add the 11 RCO animation record types (MoveTo/Recolour/Resize/Fade/ FireEvent/...), an AnimFactory, and populate the resource animtable. Anim play() applies the final state immediately so the menu lays out correctly. Also add setInterval overloads (5+ params), setFocus(VsmxBaseObject), and animation offsets (animX/Y/Z) to position objects, fixing the dispatch warnings that were silently stalling the menu.