Video and audio threads both pull from the same engine, racing on the MPS demuxer file pointer and feeding corrupted H.264 data to FFmpeg (which segfaults). Synchronize the pull methods and wait for the audio thread before closing the engine.
Video and audio threads both pull from the same engine, racing on the MPS demuxer file pointer and feeding corrupted H.264 data to FFmpeg (which segfaults). Synchronize the pull methods and wait for the audio thread before closing the engine.