- Expose the RCO image table as resource.texturetable[label]
- Route native-object property assignment through set<Name>(BaseNativeObject)
reflection so 'plane.texture = image' reaches PlaneObject.setTexture
- Plane/UButton/Button/Icon draw their runtime texture in preference to the
static image, and seed the texture property from the static image
- Store the RCO entry's VSMX object so group children inherit parent position