Files
psp-preservation-tool/app/ps1_convert.py
T

766 lines
26 KiB
Python

"""PS1 -> PSP EBOOT.PBP conversion (pure Python).
Converts a PlayStation 1 disc image (``.iso``, ``.img``, or a ``.cue`` +
``.bin`` set) into the ``EBOOT.PBP`` "PS1 classic" container that PSP POPS
firmware can launch.
This is an independent, MIT-clean reimplementation of the popstation-md
algorithm (same format that PSXPackager/RupertAvery writes), implemented from
the published container format rather than by copying any GPL source.
Format reference (offsets are byte-exact):
* PBP header - 40 bytes: b"\\x00PBP" magic + version + 8 uint32 section offsets
(SFO, ICON0, ICON1, PIC0, PIC1, SND0, DATA.PSP, DATA.PSAR).
* PSAR - the DATA.PSAR section holding the disc image. Starts with
b"PSISOIMG0000", game id at +0x400, TOC at +0x800,
ISO block index at +0x4000, disc data at +0x100000.
A ``base.pbp`` (any PSN PS1 classic ``EBOOT.PBP``) is REQUIRED to supply two
blobs that we cannot synthesise:
* DATA.PSP - the encrypted POPS loader (header section 8).
* STARTDAT - the trailing encrypted block (boot.png + PGD).
Without a base.pbp the resulting EBOOT will not boot on real hardware; the
converter refuses to run without one.
Compression: only level 0 (uncompressed) is implemented. LZRC (levels 1-9) is a
planned fast-follow.
"""
from __future__ import annotations
import argparse
import io
import os
import re
import struct
import zlib
from dataclasses import dataclass, field
from pathlib import Path
from typing import Iterator, List, Optional, Tuple
# --------------------------------------------------------------------------
# Constants
# --------------------------------------------------------------------------
PBP_MAGIC = b"\x00PBP"
PBP_HEADER_SIZE = 0x28
PBP_HEADER_U32 = 10 # magic + version + 8 section offsets
# Section index -> header offset (in bytes) within the 40-byte header.
SECTION_OFFSET = {
"sfo": 0x08,
"icon0": 0x0C,
"icon1": 0x10,
"pic0": 0x14,
"pic1": 0x18,
"snd0": 0x1C,
"data_psp": 0x20,
"psar": 0x24,
}
SECTION_ORDER = ["sfo", "icon0", "icon1", "pic0", "pic1", "snd0", "data_psp", "psar"]
# PSAR (DATA.PSAR) layout.
PSAR_MAGIC = b"PSISOIMG0000"
PSAR_GAMEID_OFFSET = 0x400
PSAR_TOC_OFFSET = 0x800
PSAR_INDEX_OFFSET = 0x4000
PSAR_ISO_OFFSET = 0x100000
PSAR_ALIGNMENT = 0x10000
# One disc "block" in the ISO index = 16 raw 2352-byte sectors.
RAW_SECTOR = 0x930 # 2352
COOKED_SECTOR = 0x800 # 2048
BLOCK_SIZE = RAW_SECTOR * 16 # 0x9300
INDEX_ENTRY_SIZE = 32 # offset u32 + length u32 + 6 unused u32
SYNC_PATTERN = b"\x00\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\x00"
# SFO field formats (PSP PARAM.SFO).
FMT_U32 = 0x0004
FMT_STRING = 0x0204
SFO_DEFAULTS = {
"BOOTABLE": (FMT_U32, 1),
"CATEGORY": (FMT_STRING, "ME"),
"DISC_VERSION": (FMT_STRING, "1.00"),
"LICENSE": (FMT_STRING, "Library programs Copyright(C) Sony ComputerEntertainment Inc."),
"PARENTAL_LEVEL": (FMT_U32, 1),
"PSP_SYSTEM_VER": (FMT_STRING, "3.71"),
"REGION": (FMT_U32, 0x8000),
}
class ConversionError(Exception):
"""Raised when a disc cannot be converted."""
class Cancelled(Exception):
"""Raised internally when the caller requests cancellation."""
# --------------------------------------------------------------------------
# CUE sheet parsing
# --------------------------------------------------------------------------
@dataclass
class CueTrack:
number: int
mode: str # "MODE1/2048", "MODE1/2352", "MODE2/2352", "AUDIO"
file: str
file_type: str # "BINARY" | "WAVE" | ...
indexes: List[Tuple[int, int]] = field(default_factory=list) # (index, msf)
sector_size: int = 0
@property
def pregap_sectors(self) -> int:
"""Sectors between INDEX 00 and INDEX 01 (0 if no pregap)."""
idx = dict(self.indexes)
if 0 in idx and 1 in idx:
return max(0, idx[1] - idx[0])
return 0
@dataclass
class CueDisc:
tracks: List[CueTrack]
@property
def data_track(self) -> Optional[CueTrack]:
for t in self.tracks:
if t.mode != "AUDIO":
return t
return None
def _msf_to_sectors(msf: str) -> int:
m, s, f = (int(x) for x in msf.split(":"))
return (m * 60 + s) * 75 + f
def _sector_size_for_mode(mode: str) -> int:
if mode in ("MODE1/2048",):
return COOKED_SECTOR
if mode in ("MODE1/2352", "MODE2/2352", "AUDIO"):
return RAW_SECTOR
# CDG / MODE2/2336 etc. fall back to raw.
return RAW_SECTOR
def parse_cue(text: str) -> CueDisc:
"""Parse a CUE sheet into a :class:`CueDisc`.
Handles the common PS1 layouts: one or more ``FILE`` lines, ``TRACK``
lines (``MODE1/2048``, ``MODE1/2352``, ``MODE2/2352``, ``AUDIO``) and
``INDEX`` lines (``INDEX 00`` pregap + ``INDEX 01`` start).
"""
tracks: List[CueTrack] = []
current_file: Optional[str] = None
current_type = "BINARY"
current_track: Optional[CueTrack] = None
file_re = re.compile(r'^FILE\s+"([^"]+)"\s+(\w+)', re.I)
track_re = re.compile(r'^\s*TRACK\s+(\d{1,2})\s+(\S+)', re.I)
index_re = re.compile(r'^\s*INDEX\s+(\d{1,2})\s+(\d{1,2}:\d{2}:\d{2})', re.I)
for raw in text.splitlines():
line = raw.strip()
if not line or line.startswith(("REM", "CATALOG", "CDTEXTFILE", "PERFORMER", "TITLE", "ISRC", "FLAGS", "POSTGAP", "PREGAP")):
if line.startswith("PREGAP"):
# PREGAP <mm:ss:ff> is equivalent to an INDEX 00 offset.
m = re.search(r'PREGAP\s+(\d{1,2}:\d{2}:\d{2})', line, re.I)
if m and current_track is not None:
current_track.indexes.append((0, _msf_to_sectors(m.group(1))))
continue
m = file_re.match(line)
if m:
current_file = m.group(1)
current_type = m.group(2).upper()
current_track = None
continue
m = track_re.match(line)
if m:
number = int(m.group(1))
mode = m.group(2).upper()
current_track = CueTrack(
number=number,
mode=mode,
file=current_file or "",
file_type=current_type,
sector_size=_sector_size_for_mode(mode),
)
tracks.append(current_track)
continue
m = index_re.match(line)
if m and current_track is not None:
current_track.indexes.append((int(m.group(1)), _msf_to_sectors(m.group(2))))
if not tracks:
raise ConversionError("CUE sheet contains no tracks")
for t in tracks:
if not t.file:
raise ConversionError(f"track {t.number} has no FILE")
return CueDisc(tracks)
# --------------------------------------------------------------------------
# Sector normalisation (cooked 2048 -> raw 2352 Mode 2 Form 1)
# --------------------------------------------------------------------------
def _to_bcd(value: int) -> int:
return ((value // 10) << 4) | (value % 10)
def _expand_cooked_sector(data: bytes, lba: int) -> bytes:
"""Expand a 2048-byte cooked sector to a 2352-byte raw Mode2 Form1 sector.
Rebuilds the 12-byte sync pattern, the 4-byte MSF header (BCD), the
8-byte subheader, and appends 280 bytes of EDC/ECC (zero-filled; the PSP
POPS loader does not verify EDC/ECC for converted games).
"""
assert len(data) == COOKED_SECTOR
frame = lba + 150 # 150-sector lead-in offset
msf = bytes([
_to_bcd((frame // 75 // 60) % 100),
_to_bcd((frame // 75) % 60),
_to_bcd(frame % 75),
0x02, # mode 2
])
# Subheader: file=2, channel=0, submode=0, coding=0; repeated once.
subheader = b"\x00\x00\x08\x00" * 2
return SYNC_PATTERN + msf + subheader + data + (b"\x00" * 280)
def iter_raw_sectors(
path: Path,
sector_size: int,
pregap_sectors: int = 0,
progress_cb=None,
cancel_event=None,
) -> Iterator[bytes]:
"""Yield 2352-byte raw sectors for one track file.
``sector_size`` is 2048 (cooked; expanded on the fly) or 2352 (raw).
``pregap_sectors`` leading zero sectors are emitted first.
"""
def _cancelled():
return cancel_event is not None and cancel_event.is_set()
if pregap_sectors:
for _ in range(pregap_sectors):
yield b"\x00" * RAW_SECTOR
size = path.stat().st_size
with open(path, "rb") as fh:
lba = 0
done = 0
while True:
if _cancelled():
raise Cancelled()
chunk = fh.read(sector_size)
if not chunk:
break
if len(chunk) != sector_size:
chunk = chunk.ljust(sector_size, b"\x00")
if sector_size == COOKED_SECTOR:
yield _expand_cooked_sector(chunk, lba)
else:
yield chunk
lba += 1
done += sector_size
if progress_cb:
progress_cb(done, size)
if progress_cb:
progress_cb(size, size)
# --------------------------------------------------------------------------
# PARAM.SFO writer
# --------------------------------------------------------------------------
def build_param_sfo(entries: List[Tuple[str, int, object]]) -> bytes:
"""Build a PSP PARAM.SFO from ``(key, fmt, value)`` entries.
``fmt`` is ``FMT_U32`` (uint32) or ``FMT_STRING`` (utf-8 string).
Layout matches the PSP format: header, index table, key table, data table.
"""
header_size = 20
index_size = len(entries) * 16
key_table_start = header_size + index_size
key_table = b"".join(key.encode("utf-8") + b"\x00" for key, _, _ in entries)
key_pad = (4 - (len(key_table) % 4)) % 4
data_table_start = key_table_start + len(key_table) + key_pad
data_table = b""
index_table = b""
key_offset = 0
data_offset = 0
for key, fmt, value in entries:
if fmt == FMT_U32:
raw = struct.pack("<I", int(value))
length = 4
max_len = 4
elif fmt == FMT_STRING:
s = str(value)
raw = s.encode("utf-8") + b"\x00"
length = len(s)
max_len = len(s) + 1
if len(raw) < max_len:
raw = raw.ljust(max_len, b"\x00")
else:
raise ConversionError(f"unsupported SFO format 0x{fmt:04x}")
index_table += struct.pack(
"<HHIII", key_offset, fmt, length, max_len, data_offset
)
data_table += raw
key_offset += len(key) + 1
data_offset += len(raw)
return (
b"\x00PSF"
+ struct.pack("<IIII", 0x00000101, key_table_start, data_table_start, len(entries))
+ index_table
+ key_table
+ (b"\x00" * key_pad)
+ data_table
)
def default_ps1_sfo(title: str, game_id: str) -> bytes:
"""A complete PARAM.SFO for a converted PS1 game."""
entries = []
for key, (fmt, value) in SFO_DEFAULTS.items():
entries.append((key, fmt, value))
entries.append(("DISC_ID", FMT_STRING, game_id))
entries.append(("TITLE", FMT_STRING, title))
return build_param_sfo(entries)
# --------------------------------------------------------------------------
# Minimal PNG generator (no external image deps)
# --------------------------------------------------------------------------
def _png(width: int, height: int, rgb: Tuple[int, int, int]) -> bytes:
def chunk(typ: bytes, data: bytes) -> bytes:
payload = typ + data
return struct.pack(">I", len(data)) + payload + struct.pack(">I", zlib.crc32(payload) & 0xFFFFFFFF)
ihdr = struct.pack(">IIBBBBB", width, height, 8, 2, 0, 0, 0) # 8-bit RGB
raw = b"".join(b"\x00" + bytes(rgb) * width for _ in range(height))
return (
b"\x89PNG\r\n\x1a\n"
+ chunk(b"IHDR", ihdr)
+ chunk(b"IDAT", zlib.compress(raw, 9))
+ chunk(b"IEND", b"")
)
def default_icon0_png() -> bytes:
return _png(144, 80, (24, 24, 24))
def default_pic1_png() -> bytes:
return _png(480, 272, (10, 10, 16))
# --------------------------------------------------------------------------
# PBP reading (used both for base.pbp extraction and self-test validation)
# --------------------------------------------------------------------------
def read_pbp_header(path: Path) -> List[int]:
with open(path, "rb") as fh:
data = fh.read(PBP_HEADER_SIZE)
if len(data) < PBP_HEADER_SIZE or data[:4] != PBP_MAGIC:
raise ConversionError(f"{path} is not a PBP file (bad magic)")
return list(struct.unpack("<10I", data))
def read_pbp_section(path: Path, header: List[int], index: int) -> bytes:
start = header[index]
end = header[index + 1] if index + 1 < len(header) else None
with open(path, "rb") as fh:
fh.seek(start)
data = fh.read() if end is None else fh.read(end - start)
return data
def extract_data_psp(base_pbp: Path) -> bytes:
"""Extract the encrypted POPS loader (DATA.PSP section) from a base PBP."""
header = read_pbp_header(base_pbp)
idx = SECTION_OFFSET["data_psp"] // 4 # header array index (2 + section index)
data = read_pbp_section(base_pbp, header, idx)
if not data:
raise ConversionError(f"{base_pbp} has no DATA.PSP section")
return data
def extract_startdat(base_pbp: Path) -> bytes:
"""Extract the trailing STARTDAT block (boot.png + PGD) from a base PBP.
The STARTDAT offset is discovered the same way the reference writer does:
read the u32 at ``psar + 0x0C``, add ``0x50000``, and expect b"STARTDAT"
there. Everything from that marker to EOF is copied verbatim.
"""
header = read_pbp_header(base_pbp)
psar_offset = header[SECTION_OFFSET["psar"] // 4] # header array index
with open(base_pbp, "rb") as fh:
fh.seek(psar_offset + 0x0C)
(x,) = struct.unpack("<I", fh.read(4))
marker_off = x + 0x50000
fh.seek(marker_off)
if fh.read(8) != b"STARTDAT":
raise ConversionError(f"cannot find STARTDAT in {base_pbp} (not a valid PS1 base PBP?)")
fh.seek(marker_off)
return fh.read()
raise ConversionError("unreachable")
# --------------------------------------------------------------------------
# PBP writer
# --------------------------------------------------------------------------
def _format_psar_game_id(game_id: str) -> str:
"""Format a PS1 serial for the PSAR header field.
The PBP's PARAM.SFO uses the plain 9-char id (``SLPS01762``), while the
PSAR header stores the region-delineated form (``_SLPS_01762``).
"""
m = re.match(r"^([A-Za-z]{4})[_-]?(\d{5})$", game_id)
if m:
return f"_{m.group(1).upper()}_{m.group(2)}"
return game_id
def _pad_to(out, target: int) -> None:
"""Write zero bytes until the stream reaches ``target`` (absolute offset)."""
delta = target - out.tell()
if delta < 0:
raise ConversionError(f"internal error: overshot offset by {-delta} bytes")
if delta:
out.write(b"\x00" * delta)
def _build_gameid_block(game_id: str) -> bytes:
"""Best-effort PSAR 0x400 block (game id + reserved header fields).
TODO(validate): the reference writer overlays the game id onto a fixed
3616-byte template that also carries the PS1 TOC at +0x800. We generate a
minimal zero-filled block with the game id in place; boot on real hardware
must be verified against PSXPackager output.
"""
game_id = _format_psar_game_id(game_id).encode("ascii")[:11]
block = bytearray(PSAR_TOC_OFFSET - PSAR_GAMEID_OFFSET) # 0x400 -> 0x800
block[: len(game_id)] = game_id
return bytes(block)
def _build_toc_block(title: str, total_sectors: int) -> bytes:
"""Best-effort PSAR TOC block at +0x800.
TODO(validate): the reference writer uses a fixed 11740-byte template with
the title overlaid at offset 8. We emit the title + zero padding; the TOC
format must be verified against PSXPackager output.
"""
block = bytearray(PSAR_INDEX_OFFSET - PSAR_TOC_OFFSET) # 0x800 -> 0x4000
title = title.encode("ascii", "replace")[:0x80 - 8]
block[8: 8 + len(title)] = title
# First two u32 of the TOC are zero in the reference template.
struct.pack_into("<II", block, 0, 0, total_sectors)
return bytes(block)
def _write_psar(
out: io.BufferedWriter,
disc: "DiscImage",
game_id: str,
title: str,
progress_cb=None,
cancel_event=None,
) -> None:
"""Write the DATA.PSAR section (uncompressed, single-disc).
All offsets are relative to the start of the PSAR section.
"""
base = out.tell()
iso_size = disc.padded_size()
# 0x000: PSAR signature; 0x00C: disc size hint.
out.write(PSAR_MAGIC)
out.write(struct.pack("<I", iso_size + PSAR_ISO_OFFSET))
_pad_to(out, base + PSAR_GAMEID_OFFSET)
out.write(_build_gameid_block(game_id))
out.write(_build_toc_block(title, disc.total_sectors()))
_pad_to(out, base + PSAR_INDEX_OFFSET)
# ISO block index: (offset, length) per 0x9300 block. Uncompressed =>
# length is always BLOCK_SIZE and offsets increase linearly.
block_count = iso_size // BLOCK_SIZE
offset = 0
for _ in range(block_count):
out.write(struct.pack("<II", offset, BLOCK_SIZE))
out.write(b"\x00" * (INDEX_ENTRY_SIZE - 8))
offset += BLOCK_SIZE
_pad_to(out, base + PSAR_ISO_OFFSET)
# Disc data, block by block.
buf = bytearray()
for sector in disc.iter_raw(progress_cb=progress_cb, cancel_event=cancel_event):
buf.extend(sector)
if len(buf) == BLOCK_SIZE:
out.write(buf)
buf = bytearray()
if buf:
out.write(buf.ljust(BLOCK_SIZE, b"\x00"))
class DiscImage:
"""A normalised view of a PS1 disc as a stream of raw 2352-byte sectors."""
def __init__(self, cue: Optional[CueDisc], path: Path):
self.cue = cue
self.path = path
def total_sectors(self) -> int:
if self.cue is None:
size = self.path.stat().st_size
if size % RAW_SECTOR == 0:
return size // RAW_SECTOR
return (size + COOKED_SECTOR - 1) // COOKED_SECTOR
total = 0
base_dir = self.path.parent
for track in self.cue.tracks:
fpath = base_dir / track.file
if fpath.is_file():
total += track.pregap_sectors + (fpath.stat().st_size // track.sector_size)
return total
def padded_size(self) -> int:
size = self.total_sectors() * RAW_SECTOR
if size % BLOCK_SIZE:
size += BLOCK_SIZE - (size % BLOCK_SIZE)
return size
def iter_raw(self, progress_cb=None, cancel_event=None) -> Iterator[bytes]:
if self.cue is None:
yield from iter_raw_sectors(
self.path,
RAW_SECTOR if self.path.stat().st_size % RAW_SECTOR == 0 else COOKED_SECTOR,
progress_cb=progress_cb,
cancel_event=cancel_event,
)
return
base_dir = self.path.parent
for track in self.cue.tracks:
fpath = base_dir / track.file
if not fpath.is_file():
raise ConversionError(f"track file missing: {fpath}")
yield from iter_raw_sectors(
fpath,
track.sector_size,
pregap_sectors=track.pregap_sectors,
progress_cb=progress_cb,
cancel_event=cancel_event,
)
def _aligned_up(value: int, alignment: int) -> int:
return value + ((alignment - (value % alignment)) % alignment)
def convert(
source: Path,
title: str,
game_id: str,
base_pbp: Path,
out_path: Path,
progress_cb=None,
cancel_event=None,
) -> Path:
"""Convert a PS1 disc image to ``out_path`` (an ``EBOOT.PBP``).
``source`` may be a ``.cue`` (multi-track supported) or a single
``.iso``/``.img``/``.bin``. ``base_pbp`` must be a PSN PS1 classic EBOOT.
"""
if not base_pbp.is_file():
raise ConversionError(f"base.pbp not found: {base_pbp}")
if not source.is_file():
raise ConversionError(f"disc image not found: {source}")
game_id = game_id.strip()
if not game_id:
raise ConversionError("a game id (e.g. SLUS00594) is required")
if source.suffix.lower() == ".cue":
disc: DiscImage = DiscImage(parse_cue(source.read_text(encoding="utf-8", errors="replace")), source)
else:
disc = DiscImage(None, source)
# Resources required from the base PBP.
data_psp = extract_data_psp(base_pbp)
startdat = extract_startdat(base_pbp)
sfo = default_ps1_sfo(title, game_id)
icon0 = default_icon0_png()
pic1 = default_pic1_png()
# Sections in header order; empty sections keep the previous offset.
sections = {
"sfo": sfo,
"icon0": icon0,
"icon1": b"",
"pic0": b"",
"pic1": pic1,
"snd0": b"",
"data_psp": data_psp,
# psar written separately, sized after everything else.
"psar": None,
}
header = [0] * PBP_HEADER_U32
header[0] = struct.unpack("<I", PBP_MAGIC)[0]
header[1] = 0x00010000
current = PBP_HEADER_SIZE
for i, key in enumerate(SECTION_ORDER):
header[2 + i] = current
if key != "psar":
current += len(sections[key])
# DATA.PSAR must start on a 0x10000 boundary. It is the final section, so
# its length is implicit (everything up to STARTDAT/EOF).
psar_offset = _aligned_up(header[2 + SECTION_ORDER.index("psar")], PSAR_ALIGNMENT)
header[2 + SECTION_ORDER.index("psar")] = psar_offset
out_path.parent.mkdir(parents=True, exist_ok=True)
tmp = out_path.with_suffix(out_path.suffix + ".tmp")
try:
with open(tmp, "wb") as fh:
fh.write(struct.pack("<10I", *header))
for key in SECTION_ORDER:
if key == "psar":
break
if sections[key]:
fh.write(sections[key])
# Pad up to the aligned PSAR offset.
while fh.tell() < psar_offset:
fh.write(b"\x00")
_write_psar(fh, disc, game_id, title, progress_cb=progress_cb, cancel_event=cancel_event)
# STARTDAT goes at the very end.
fh.write(startdat)
os.replace(tmp, out_path)
except BaseException:
try:
tmp.unlink(missing_ok=True)
except OSError:
pass
raise
return out_path
# --------------------------------------------------------------------------
# Self-test / CLI
# --------------------------------------------------------------------------
def _self_test() -> None:
"""Validate the parts that do not need hardware: SFO round-trip, PNG
generation, PBP header round-trip, and cue parsing."""
import tempfile
# CUE parsing.
cue = parse_cue(
'FILE "Game (Track 1).bin" BINARY\n'
" TRACK 01 MODE2/2352\n"
" INDEX 01 00:00:00\n"
" TRACK 02 AUDIO\n"
" INDEX 00 00:02:00\n"
" INDEX 01 00:04:00\n"
'FILE "Game (Track 2).bin" BINARY\n'
" TRACK 03 AUDIO\n"
" INDEX 01 00:00:00\n"
)
assert len(cue.tracks) == 3, "expected 3 tracks"
assert cue.tracks[0].mode == "MODE2/2352"
assert cue.tracks[1].pregap_sectors == 150, "expected 2s (150 sector) pregap"
assert cue.data_track is cue.tracks[0]
# SFO round-trip through the project's own parser.
from . import iso_reader # local import to keep the module importable standalone
sfo = default_ps1_sfo("Final Fantasy VII", "SCUS94163")
parsed = iso_reader.parse_sfo(sfo)
assert parsed.get("TITLE") == "Final Fantasy VII", parsed
assert parsed.get("DISC_ID") == "SCUS94163", parsed
assert parsed.get("CATEGORY") == "ME", parsed
assert parsed.get("BOOTABLE") == 1, parsed
# PNG generation produces valid PNG signatures + IHDR dimensions.
icon = default_icon0_png()
assert icon[:8] == b"\x89PNG\r\n\x1a\n"
assert struct.unpack(">II", icon[16:24]) == (144, 80)
pic = default_pic1_png()
assert struct.unpack(">II", pic[16:24]) == (480, 272)
# PBP header round-trip: write a synthetic PBP and read it back.
with tempfile.TemporaryDirectory() as td:
p = Path(td) / "test.pbp"
header = [0] * 10
header[0] = struct.unpack("<I", PBP_MAGIC)[0]
header[1] = 0x00010000
header[2] = 0x28
header[3] = 0x28 + len(sfo)
with open(p, "wb") as fh:
fh.write(struct.pack("<10I", *header))
fh.write(sfo)
assert read_pbp_header(p)[0] == header[0]
assert read_pbp_section(p, header, 2) == sfo
print("ps1_convert self-test OK")
def main(argv: Optional[List[str]] = None) -> int:
ap = argparse.ArgumentParser(description="Convert a PS1 disc image to a PSP EBOOT.PBP")
ap.add_argument("--source", help="path to .cue or a single .iso/.img/.bin")
ap.add_argument("--title", help="game title shown on the PSP")
ap.add_argument("--game-id", help="PS1 game id, e.g. SLUS00594")
ap.add_argument("--base-pbp", help="path to a PSN PS1 classic EBOOT.PBP (required)")
ap.add_argument("--out", help="output EBOOT.PBP path")
ap.add_argument("--test", action="store_true", help="run self-test and exit")
args = ap.parse_args(argv)
if args.test:
_self_test()
return 0
if not all([args.source, args.title, args.game_id, args.base_pbp, args.out]):
ap.error("--source --title --game-id --base-pbp and --out are all required (or use --test)")
try:
convert(
Path(args.source),
args.title,
args.game_id,
Path(args.base_pbp),
Path(args.out),
)
print(f"wrote {args.out}")
return 0
except ConversionError as exc:
print(f"error: {exc}")
return 1
if __name__ == "__main__":
raise SystemExit(main())