"""PS1 -> PSP EBOOT.PBP conversion (pure Python). Converts a PlayStation 1 disc image (``.iso``, ``.img``, or a ``.cue`` + ``.bin`` set) into the ``EBOOT.PBP`` "PS1 classic" container that PSP POPS firmware can launch. This is an independent, MIT-clean reimplementation of the popstation-md algorithm (same format that PSXPackager/RupertAvery writes), implemented from the published container format rather than by copying any GPL source. Format reference (offsets are byte-exact): * PBP header - 40 bytes: b"\\x00PBP" magic + version + 8 uint32 section offsets (SFO, ICON0, ICON1, PIC0, PIC1, SND0, DATA.PSP, DATA.PSAR). * PSAR - the DATA.PSAR section holding the disc image. Starts with b"PSISOIMG0000", game id at +0x400, TOC at +0x800, ISO block index at +0x4000, disc data at +0x100000. A ``base.pbp`` (any PSN PS1 classic ``EBOOT.PBP``) is REQUIRED to supply two blobs that we cannot synthesise: * DATA.PSP - the encrypted POPS loader (header section 8). * STARTDAT - the trailing encrypted block (boot.png + PGD). Without a base.pbp the resulting EBOOT will not boot on real hardware; the converter refuses to run without one. Compression: the disc data is split into 0x9300-byte blocks and deflated (raw DEFLATE, no zlib wrapper) at the configured level (default 1). POPS on real PSP hardware refuses to boot uncompressed (level-0) PSARs, so level 0 is kept only for diagnostics; a valid conversion always uses level >= 1. """ from __future__ import annotations import argparse import hashlib import io import os import re import struct import zlib from dataclasses import dataclass, field from pathlib import Path from typing import Iterator, List, Optional, Tuple # -------------------------------------------------------------------------- # Constants # -------------------------------------------------------------------------- PBP_MAGIC = b"\x00PBP" PBP_HEADER_SIZE = 0x28 PBP_HEADER_U32 = 10 # magic + version + 8 section offsets # Section index -> header offset (in bytes) within the 40-byte header. SECTION_OFFSET = { "sfo": 0x08, "icon0": 0x0C, "icon1": 0x10, "pic0": 0x14, "pic1": 0x18, "snd0": 0x1C, "data_psp": 0x20, "psar": 0x24, } SECTION_ORDER = ["sfo", "icon0", "icon1", "pic0", "pic1", "snd0", "data_psp", "psar"] # PSAR (DATA.PSAR) layout. PSAR_MAGIC = b"PSISOIMG0000" PSAR_GAMEID_OFFSET = 0x400 PSAR_TOC_OFFSET = 0x800 PSAR_INDEX_OFFSET = 0x4000 PSAR_ISO_OFFSET = 0x100000 # popstation aligns the DATA.PSAR section to a 0x50000 boundary (the base PBP # also places it there). Some POPS loaders rely on this alignment. PSAR_ALIGNMENT = 0x50000 # One disc "block" in the ISO index = 16 raw 2352-byte sectors. RAW_SECTOR = 0x930 # 2352 COOKED_SECTOR = 0x800 # 2048 BLOCK_SIZE = RAW_SECTOR * 16 # 0x9300 INDEX_ENTRY_SIZE = 32 # offset u32 + length u32 + 6 unused u32 SYNC_PATTERN = b"\x00\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\x00" # SFO field formats (PSP PARAM.SFO). FMT_U32 = 0x0004 FMT_STRING = 0x0204 SFO_DEFAULTS = { "BOOTABLE": (FMT_U32, 1), "CATEGORY": (FMT_STRING, "ME"), "DISC_VERSION": (FMT_STRING, "1.00"), "LICENSE": (FMT_STRING, "Library programs Copyright(C) Sony ComputerEntertainment Inc."), "PARENTAL_LEVEL": (FMT_U32, 1), "PSP_SYSTEM_VER": (FMT_STRING, "3.71"), "REGION": (FMT_U32, 0x8000), } class ConversionError(Exception): """Raised when a disc cannot be converted.""" class Cancelled(Exception): """Raised internally when the caller requests cancellation.""" # -------------------------------------------------------------------------- # CUE sheet parsing # -------------------------------------------------------------------------- @dataclass class CueTrack: number: int mode: str # "MODE1/2048", "MODE1/2352", "MODE2/2352", "AUDIO" file: str file_type: str # "BINARY" | "WAVE" | ... indexes: List[Tuple[int, int]] = field(default_factory=list) # (index, msf) sector_size: int = 0 external_pregap: int = 0 # sectors from a PREGAP command (not in the file) @property def pregap_sectors(self) -> int: """Sectors between INDEX 00 and INDEX 01 (the in-file pregap). This is informational only: when both INDEX 00 and INDEX 01 are present in the same FILE, the pregap data is already inside the file and must not be re-emitted. A ``PREGAP`` command, by contrast, is a pregap that is *not* present in the file (see ``external_pregap``). """ idx = dict(self.indexes) if 0 in idx and 1 in idx: return max(0, idx[1] - idx[0]) return 0 @dataclass class CueDisc: tracks: List[CueTrack] @property def data_track(self) -> Optional[CueTrack]: for t in self.tracks: if t.mode != "AUDIO": return t return None def _msf_to_sectors(msf: str) -> int: m, s, f = (int(x) for x in msf.split(":")) return (m * 60 + s) * 75 + f def _sector_size_for_mode(mode: str) -> int: if mode in ("MODE1/2048",): return COOKED_SECTOR if mode in ("MODE1/2352", "MODE2/2352", "AUDIO"): return RAW_SECTOR # CDG / MODE2/2336 etc. fall back to raw. return RAW_SECTOR def parse_cue(text: str) -> CueDisc: """Parse a CUE sheet into a :class:`CueDisc`. Handles the common PS1 layouts: one or more ``FILE`` lines, ``TRACK`` lines (``MODE1/2048``, ``MODE1/2352``, ``MODE2/2352``, ``AUDIO``) and ``INDEX`` lines (``INDEX 00`` pregap + ``INDEX 01`` start). """ tracks: List[CueTrack] = [] current_file: Optional[str] = None current_type = "BINARY" current_track: Optional[CueTrack] = None file_re = re.compile(r'^FILE\s+"([^"]+)"\s+(\w+)', re.I) track_re = re.compile(r'^\s*TRACK\s+(\d{1,2})\s+(\S+)', re.I) index_re = re.compile(r'^\s*INDEX\s+(\d{1,2})\s+(\d{1,2}:\d{2}:\d{2})', re.I) for raw in text.splitlines(): line = raw.strip() if not line or line.startswith(("REM", "CATALOG", "CDTEXTFILE", "PERFORMER", "TITLE", "ISRC", "FLAGS", "POSTGAP", "PREGAP")): if line.startswith("PREGAP"): # PREGAP is a pregap NOT stored in the track file; # the writer must emit that many leading zero sectors. m = re.search(r'PREGAP\s+(\d{1,2}:\d{2}:\d{2})', line, re.I) if m and current_track is not None: current_track.external_pregap = _msf_to_sectors(m.group(1)) continue m = file_re.match(line) if m: current_file = m.group(1) current_type = m.group(2).upper() current_track = None continue m = track_re.match(line) if m: number = int(m.group(1)) mode = m.group(2).upper() current_track = CueTrack( number=number, mode=mode, file=current_file or "", file_type=current_type, sector_size=_sector_size_for_mode(mode), ) tracks.append(current_track) continue m = index_re.match(line) if m and current_track is not None: current_track.indexes.append((int(m.group(1)), _msf_to_sectors(m.group(2)))) if not tracks: raise ConversionError("CUE sheet contains no tracks") for t in tracks: if not t.file: raise ConversionError(f"track {t.number} has no FILE") return CueDisc(tracks) # -------------------------------------------------------------------------- # Sector normalisation (cooked 2048 -> raw 2352 Mode 2 Form 1) # -------------------------------------------------------------------------- def _to_bcd(value: int) -> int: return ((value // 10) << 4) | (value % 10) def _sectors_to_msf(sectors: int) -> Tuple[int, int, int]: """Convert a sector count to (minutes, seconds, frames) at 75 frames/s.""" total_seconds = sectors // 75 return total_seconds // 60, total_seconds % 60, sectors % 75 def _expand_cooked_sector(data: bytes, lba: int) -> bytes: """Expand a 2048-byte cooked sector to a 2352-byte raw Mode2 Form1 sector. Rebuilds the 12-byte sync pattern, the 4-byte MSF header (BCD), the 8-byte subheader, and appends 280 bytes of EDC/ECC (zero-filled; the PSP POPS loader does not verify EDC/ECC for converted games). """ assert len(data) == COOKED_SECTOR frame = lba + 150 # 150-sector lead-in offset msf = bytes([ _to_bcd((frame // 75 // 60) % 100), _to_bcd((frame // 75) % 60), _to_bcd(frame % 75), 0x02, # mode 2 ]) # Subheader: file=2, channel=0, submode=0, coding=0; repeated once. subheader = b"\x00\x00\x08\x00" * 2 return SYNC_PATTERN + msf + subheader + data + (b"\x00" * 280) def iter_raw_sectors( path: Path, sector_size: int, pregap_sectors: int = 0, progress_cb=None, cancel_event=None, ) -> Iterator[bytes]: """Yield 2352-byte raw sectors for one track file. ``sector_size`` is 2048 (cooked; expanded on the fly) or 2352 (raw). ``pregap_sectors`` leading zero sectors are emitted first. """ def _cancelled(): return cancel_event is not None and cancel_event.is_set() if pregap_sectors: for _ in range(pregap_sectors): yield b"\x00" * RAW_SECTOR size = path.stat().st_size with open(path, "rb") as fh: lba = 0 done = 0 while True: if _cancelled(): raise Cancelled() chunk = fh.read(sector_size) if not chunk: break if len(chunk) != sector_size: chunk = chunk.ljust(sector_size, b"\x00") if sector_size == COOKED_SECTOR: yield _expand_cooked_sector(chunk, lba) else: yield chunk lba += 1 done += sector_size if progress_cb: progress_cb(done, size) if progress_cb: progress_cb(size, size) # -------------------------------------------------------------------------- # PARAM.SFO writer # -------------------------------------------------------------------------- def build_param_sfo(entries: List[Tuple[str, int, object]]) -> bytes: """Build a PSP PARAM.SFO from ``(key, fmt, value)`` entries. ``fmt`` is ``FMT_U32`` (uint32) or ``FMT_STRING`` (utf-8 string). Layout matches the PSP format: header, index table, key table, data table. """ header_size = 20 index_size = len(entries) * 16 key_table_start = header_size + index_size key_table = b"".join(key.encode("utf-8") + b"\x00" for key, _, _ in entries) key_pad = (4 - (len(key_table) % 4)) % 4 data_table_start = key_table_start + len(key_table) + key_pad data_table = b"" index_table = b"" key_offset = 0 data_offset = 0 for key, fmt, value in entries: if fmt == FMT_U32: raw = struct.pack(" bytes: """A complete PARAM.SFO for a converted PS1 game.""" entries = [] for key, (fmt, value) in SFO_DEFAULTS.items(): entries.append((key, fmt, value)) entries.append(("DISC_ID", FMT_STRING, game_id)) entries.append(("TITLE", FMT_STRING, title)) return build_param_sfo(entries) def extract_sfo(base_pbp: Path) -> bytes: """Return the PARAM.SFO section of a base PBP.""" header = read_pbp_header(base_pbp) idx = SECTION_OFFSET["sfo"] // 4 return read_pbp_section(base_pbp, header, idx) def extract_icon0(base_pbp: Path) -> bytes: """Return the ICON0.PNG section of a base PBP.""" header = read_pbp_header(base_pbp) idx = SECTION_OFFSET["icon0"] // 4 return read_pbp_section(base_pbp, header, idx) def _sfo_entry(base_sfo: bytes, key: str) -> Optional[bytes]: """Return the raw data of an SFO entry, or ``None`` if absent.""" if len(base_sfo) < 20 or base_sfo[:4] != b"\x00PSF": return None _, _, key_table_off, data_table_off, nitems = struct.unpack(" None: """Warn when the base PBP carries a very old POPS loader. PS1 classics from the 3.xx firmware era ship a POPS loader that often fails to link on 6.60/6.61 CFW (the PSP reports error 80020148), so newer base PBPs are strongly preferred. """ try: raw = _sfo_entry(extract_sfo(base_pbp), "PSP_SYSTEM_VER") if not raw: return version = raw.rstrip(b"\x00").decode("ascii", "replace") major = version.split(".")[0] if major.isdigit() and int(major) < 6: import sys print( f"warning: base PBP is a {version}-era PS1 classic; its POPS loader " "may fail to load on 6.60/6.61 CFW (error 80020148). " "Prefer a newer base.pbp.", file=sys.stderr, ) except Exception: pass def patch_sfo(base_sfo: bytes, title: str, game_id: str) -> bytes: """Patch ``TITLE`` and ``DISC_ID`` in a base PARAM.SFO in place. The reference writer reuses the base PBP's SFO verbatim (preserving the original field types, sizes and values) and only rewrites the title and game id. This keeps the output byte-compatible with official PSN classics (e.g. integer fields stay ``0x0404`` rather than ``0x0004``). """ if len(base_sfo) < 20 or base_sfo[:4] != b"\x00PSF": raise ConversionError("base PBP has no valid PARAM.SFO") _, _, key_table_off, data_table_off, nitems = struct.unpack(" bytes: def chunk(typ: bytes, data: bytes) -> bytes: payload = typ + data return struct.pack(">I", len(data)) + payload + struct.pack(">I", zlib.crc32(payload) & 0xFFFFFFFF) ihdr = struct.pack(">IIBBBBB", width, height, 8, 2, 0, 0, 0) # 8-bit RGB raw = b"".join(b"\x00" + bytes(rgb) * width for _ in range(height)) return ( b"\x89PNG\r\n\x1a\n" + chunk(b"IHDR", ihdr) + chunk(b"IDAT", zlib.compress(raw, 9)) + chunk(b"IEND", b"") ) def default_icon0_png() -> bytes: return _png(144, 80, (24, 24, 24)) def default_pic1_png() -> bytes: return _png(480, 272, (10, 10, 16)) # -------------------------------------------------------------------------- # PBP reading (used both for base.pbp extraction and self-test validation) # -------------------------------------------------------------------------- def read_pbp_header(path: Path) -> List[int]: with open(path, "rb") as fh: data = fh.read(PBP_HEADER_SIZE) if len(data) < PBP_HEADER_SIZE or data[:4] != PBP_MAGIC: raise ConversionError(f"{path} is not a PBP file (bad magic)") return list(struct.unpack("<10I", data)) def read_pbp_section(path: Path, header: List[int], index: int) -> bytes: start = header[index] end = header[index + 1] if index + 1 < len(header) else None with open(path, "rb") as fh: fh.seek(start) data = fh.read() if end is None else fh.read(end - start) return data def extract_data_psp(base_pbp: Path) -> bytes: """Extract the encrypted POPS loader (DATA.PSP) from a base PBP. The reference writer reads the ``~PSP`` header's total-size field (u32 at DATA.PSP + 0x2C, the 12th u32) and copies exactly that many bytes. The section in the source PBP is padded with zeros up to the PSAR offset; copying that padding would bloat the DATA.PSP section for no reason, so we copy only ``prx_size`` bytes, matching popstation. """ header = read_pbp_header(base_pbp) idx = SECTION_OFFSET["data_psp"] // 4 # header array index (2 + section index) section = read_pbp_section(base_pbp, header, idx) if len(section) < 0x30: raise ConversionError(f"{base_pbp} has no DATA.PSP section") if section[:4] != b"~PSP": raise ConversionError(f"{base_pbp} DATA.PSP has no ~PSP header") (prx_size,) = struct.unpack(" len(section): prx_size = len(section) return section[:prx_size] def extract_startdat(base_pbp: Path) -> bytes: """Extract the trailing STARTDAT block (boot.png + PGD) from a base PBP. STARTDAT sits immediately after the disc data: at ``PSAR + p1`` where ``p1`` is the u32 at ``PSAR + 0x0C``. (The original popstation computes ``p1 + 0x50000`` as an absolute offset, which only works for bases whose PSAR happens to be aligned to 0x50000; using ``PSAR + p1`` works for any PS1 classic.) """ header = read_pbp_header(base_pbp) psar_offset = header[SECTION_OFFSET["psar"] // 4] # header array index with open(base_pbp, "rb") as fh: fh.seek(psar_offset + 0x0C) (x,) = struct.unpack(" str: """Format a PS1 serial for the PSAR header field. The PBP's PARAM.SFO uses the plain 9-char id (``SLPS01762``), while the PSAR header stores the region-delineated form (``_SLPS_01762``). """ m = re.match(r"^([A-Za-z]{4})[_-]?(\d{5})$", game_id) if m: return f"_{m.group(1).upper()}_{m.group(2)}" return game_id def _pad_to(out, target: int) -> None: """Write zero bytes until the stream reaches ``target`` (absolute offset).""" delta = target - out.tell() if delta < 0: raise ConversionError(f"internal error: overshot offset by {-delta} bytes") if delta: out.write(b"\x00" * delta) # Track type values used in the PS1 TOC (PSAR +0x800). _TOC_DATA = 0x41 _TOC_AUDIO = 0x01 _TOC_A0 = 0xA0 _TOC_A1 = 0xA1 _TOC_A2 = 0xA2 _TOC_ENTRY = 10 # bytes per TOC entry _TOC_LEAD_IN = 150 # 2-second lead-in, in sectors def build_toc(disc: "DiscImage") -> bytes: """Generate the PS1 table-of-contents stored at PSAR +0x800. Emits the standard CD-style TOC: an A0 entry (first track), an A1 entry (last track), an A2 entry (lead-out), then one 10-byte entry per track. Track addresses are BCD-encoded MSF; a 150-sector (2 s) lead-in is added to the relative address field, matching the reference implementation. """ tracks = disc.tracks_info() total = disc.total_sectors() entries = [bytearray(_TOC_ENTRY) for _ in range(len(tracks) + 3)] first_num, _, _ = tracks[0] last_num, _, _ = tracks[-1] # A-point entries use control byte 0x41 (data) regardless of track type, # matching popstation and official PSN classics. A0's byte 8 is the raw # Red Book disc-type bitfield 0x20 (CD-ROM XA), not a BCD value. e = entries[0] e[0] = _TOC_DATA e[2] = _TOC_A0 e[7] = _to_bcd(first_num) e[8] = 0x20 e = entries[1] e[0] = _TOC_DATA e[2] = _TOC_A1 e[7] = _to_bcd(last_num) e = entries[2] e[0] = _TOC_DATA e[2] = _TOC_A2 mm, ss, ff = _sectors_to_msf(total) e[7], e[8], e[9] = _to_bcd(mm), _to_bcd(ss), _to_bcd(ff) for i, (num, is_data, start) in enumerate(tracks): e = entries[3 + i] e[0] = _TOC_DATA if is_data else _TOC_AUDIO e[2] = _to_bcd(num) mm, ss, ff = _sectors_to_msf(start) e[3], e[4], e[5] = _to_bcd(mm), _to_bcd(ss), _to_bcd(ff) mm, ss, ff = _sectors_to_msf(start + _TOC_LEAD_IN) e[7], e[8], e[9] = _to_bcd(mm), _to_bcd(ss), _to_bcd(ff) return b"".join(bytes(e) for e in entries) def _build_psar_header(disc: "DiscImage", game_id: str, title: str) -> bytes: """Build the fixed PSAR header region 0x400..0x4000, byte-identical to the popstation level-0 writer. Layout (offsets relative to the PSAR start): * 0x400 data1 (0xE20 bytes): game id at +0, TOC at +0x400, 0x10 at +0x7FE * 0x1220 p2 offset (u32) = padded ISO size + 0x100000 + 0x2D31 * 0x1224 data2 (0x2DDC bytes): FF 07 at +4, title at +8, 0x03 at +0x88 """ data1_size = 0xE20 data2_size = 0x2DDC p2_delta = 0x2D31 block = bytearray(data1_size + 4 + data2_size) # 0x3C00 = 0x400..0x4000 gid = _format_psar_game_id(game_id).encode("ascii")[:11] block[: len(gid)] = gid toc = build_toc(disc) block[0x400: 0x400 + len(toc)] = toc block[0x7FE] = 0x10 p2 = disc.padded_size() + PSAR_ISO_OFFSET + p2_delta block[data1_size: data1_size + 4] = struct.pack(" int: """Compress and write one 0x9300 disc block, appending its index entry. Blocks are deflated with raw DEFLATE (the zlib header and Adler-32 trailer stripped). If a block does not shrink, the raw bytes are stored instead. The index entry follows pop-fe: offset (u32), length (u16), flags (u8), then the first 16 bytes of the block's SHA-1. """ assert len(block) == BLOCK_SIZE compressed = zlib.compress(block, complevel)[2:-4] if complevel > 0 else block entry = bytearray(INDEX_ENTRY_SIZE) struct.pack_into("= BLOCK_SIZE: struct.pack_into(" None: """Write the DATA.PSAR section (single-disc). Disc data is split into 0x9300-byte blocks and deflated (``complevel`` > 0). The PSAR header's p1/p2 fields and the index table are patched after the compressed data is written, since the compressed size is not known up front. All offsets are relative to the start of the PSAR section. """ base = out.tell() iso_size = disc.padded_size() block_count = iso_size // BLOCK_SIZE # 0x000: PSAR signature; 0x00C: p1 (disc data end, patched below). out.write(PSAR_MAGIC) out.write(struct.pack(" int: if self.cue is None: size = self.path.stat().st_size if size % RAW_SECTOR == 0: return size // RAW_SECTOR return (size + COOKED_SECTOR - 1) // COOKED_SECTOR total = 0 base_dir = self.path.parent for track in self.cue.tracks: fpath = base_dir / track.file if fpath.is_file(): total += track.external_pregap + (fpath.stat().st_size // track.sector_size) return total def padded_size(self) -> int: size = self.total_sectors() * RAW_SECTOR if size % BLOCK_SIZE: size += BLOCK_SIZE - (size % BLOCK_SIZE) return size def tracks_info(self) -> List[Tuple[int, bool, int]]: """Return ``(track_number, is_data, absolute_start_sector)`` per track. ``absolute_start_sector`` is the disc-wide sector of each track's INDEX 01 (i.e. accounting for every preceding track's pregap + data). A cue-less single image is treated as one data track starting at 0. """ if self.cue is None: return [(1, True, 0)] base_dir = self.path.parent out: List[Tuple[int, bool, int]] = [] cursor = 0 for track in self.cue.tracks: idx01 = dict(track.indexes).get(1, 0) out.append((track.number, track.mode != "AUDIO", cursor + track.external_pregap + idx01)) fpath = base_dir / track.file data_sectors = fpath.stat().st_size // track.sector_size if fpath.is_file() else 0 cursor += track.external_pregap + data_sectors return out def iter_raw(self, progress_cb=None, cancel_event=None) -> Iterator[bytes]: if self.cue is None: yield from iter_raw_sectors( self.path, RAW_SECTOR if self.path.stat().st_size % RAW_SECTOR == 0 else COOKED_SECTOR, progress_cb=progress_cb, cancel_event=cancel_event, ) return base_dir = self.path.parent for track in self.cue.tracks: fpath = base_dir / track.file if not fpath.is_file(): raise ConversionError(f"track file missing: {fpath}") yield from iter_raw_sectors( fpath, track.sector_size, pregap_sectors=track.external_pregap, progress_cb=progress_cb, cancel_event=cancel_event, ) def _aligned_up(value: int, alignment: int) -> int: return value + ((alignment - (value % alignment)) % alignment) def convert( source: Path, title: str, game_id: str, base_pbp: Path, out_path: Path, progress_cb=None, cancel_event=None, complevel: int = 1, ) -> Path: """Convert a PS1 disc image to ``out_path`` (an ``EBOOT.PBP``). ``source`` may be a ``.cue`` (multi-track supported) or a single ``.iso``/``.img``/``.bin``. ``base_pbp`` must be a PSN PS1 classic EBOOT. ``complevel`` is the DEFLATE level for the disc data (1-9; 0 = raw, which does not boot on real hardware and is only useful for diagnostics). """ if not base_pbp.is_file(): raise ConversionError(f"base.pbp not found: {base_pbp}") if not source.is_file(): raise ConversionError(f"disc image not found: {source}") game_id = game_id.strip() if not game_id: raise ConversionError("a game id (e.g. SLUS00594) is required") if source.suffix.lower() == ".cue": disc: DiscImage = DiscImage(parse_cue(source.read_text(encoding="utf-8", errors="replace")), source) else: disc = DiscImage(None, source) # Resources required from the base PBP. data_psp = extract_data_psp(base_pbp) startdat = extract_startdat(base_pbp) _warn_old_base(base_pbp) # Reuse the base PBP's SFO, patched with our title + game id (the # popstation approach), rather than rebuilding it from scratch. sfo = patch_sfo(extract_sfo(base_pbp), title, game_id) # Reuse the base PBP's ICON0 too. The XMB icon parser is picky about PNG # variants, and the base icon is guaranteed to decode; the other image # sections are left empty exactly like popstation when no assets are # supplied alongside the conversion. icon0 = extract_icon0(base_pbp) # Sections in header order; empty sections keep the previous offset. sections = { "sfo": sfo, "icon0": icon0, "icon1": b"", "pic0": b"", "pic1": b"", "snd0": b"", "data_psp": data_psp, # psar written separately, sized after everything else. "psar": None, } header = [0] * PBP_HEADER_U32 header[0] = struct.unpack(" Path: """Convert a PS1 disc into a game folder ready for /PSP/GAME. Writes ``//EBOOT.PBP`` — the same single-file output the popstation tool produces. No KEYS.BIN or DOCUMENT.DAT is written: popstation doesn't emit them and CFW (ARK-4 POPS) doesn't need them. """ folder_name = re.sub(r"[^A-Za-z0-9]", "", game_id).upper() or "PS1GAME" folder = Path(out_dir) / folder_name folder.mkdir(parents=True, exist_ok=True) convert(source, title, game_id, base_pbp, folder / "EBOOT.PBP", progress_cb=progress_cb, cancel_event=cancel_event, complevel=complevel) return folder # -------------------------------------------------------------------------- # Self-test / CLI # -------------------------------------------------------------------------- def _self_test() -> None: """Validate the parts that do not need hardware: SFO round-trip, PNG generation, PBP header round-trip, and cue parsing.""" import tempfile # CUE parsing. cue = parse_cue( 'FILE "Game (Track 1).bin" BINARY\n' " TRACK 01 MODE2/2352\n" " INDEX 01 00:00:00\n" " TRACK 02 AUDIO\n" " INDEX 00 00:02:00\n" " INDEX 01 00:04:00\n" 'FILE "Game (Track 2).bin" BINARY\n' " TRACK 03 AUDIO\n" " INDEX 01 00:00:00\n" ) assert len(cue.tracks) == 3, "expected 3 tracks" assert cue.tracks[0].mode == "MODE2/2352" assert cue.tracks[1].pregap_sectors == 150, "expected 2s (150 sector) pregap" assert cue.data_track is cue.tracks[0] # PREGAP command is a pregap NOT stored in the file. cue_pg = parse_cue( 'FILE "t.bin" BINARY\n TRACK 01 AUDIO\n PREGAP 00:02:00\n INDEX 01 00:00:00\n' ) assert cue_pg.tracks[0].external_pregap == 150, cue_pg.tracks[0].external_pregap assert cue_pg.tracks[0].pregap_sectors == 0 # TOC generation: 1 data (10 sectors) + 1 audio track (20 sectors + 2s pregap). with tempfile.TemporaryDirectory() as td: d = Path(td) (d / "t1.bin").write_bytes(b"\x00" * (10 * RAW_SECTOR)) (d / "t2.bin").write_bytes(b"\x00" * (20 * RAW_SECTOR)) cue2 = parse_cue( 'FILE "t1.bin" BINARY\n TRACK 01 MODE2/2352\n INDEX 01 00:00:00\n' 'FILE "t2.bin" BINARY\n TRACK 02 AUDIO\n INDEX 00 00:00:00\n INDEX 01 00:02:00\n' ) disc2 = DiscImage(cue2, d / "t.cue") # INDEX 00 pregap is inside the file, so the disc is just the files # concatenated: 10 + 20 sectors (not 10 + 150 + 20). assert disc2.total_sectors() == 30, disc2.total_sectors() toc = build_toc(disc2) assert len(toc) == (2 + 3) * 10, len(toc) assert toc[0] == 0x41 and toc[2] == 0xA0 and toc[7] == 0x01 # A0: first track assert toc[8] == 0x20 # A0: raw Red Book disc-type byte, not BCD assert toc[10] == 0x41 and toc[12] == 0xA1 and toc[17] == 0x02 # A1: last track assert toc[20] == 0x41 and toc[22] == 0xA2 # A2: lead-out (control 0x41) assert toc[30] == 0x41 and toc[32] == 0x01 # track 1: data, number 1 assert toc[40] == 0x01 and toc[42] == 0x02 # track 2: audio, number 2 # track 2 relative address = start(160) + 150 lead-in = 310 = 00:04:10 assert toc[47] == 0x00 and toc[48] == 0x04 and toc[49] == 0x10 # SFO round-trip through the project's own parser. from . import iso_reader # local import to keep the module importable standalone sfo = default_ps1_sfo("Final Fantasy VII", "SCUS94163") parsed = iso_reader.parse_sfo(sfo) assert parsed.get("TITLE") == "Final Fantasy VII", parsed assert parsed.get("DISC_ID") == "SCUS94163", parsed assert parsed.get("CATEGORY") == "ME", parsed assert parsed.get("BOOTABLE") == 1, parsed # Base-SFO patching preserves everything but TITLE + DISC_ID. patched = patch_sfo(default_ps1_sfo("Hot Shots Golf", "SCUS94476"), "Pepsiman", "SLPS01762") parsed2 = iso_reader.parse_sfo(patched) assert parsed2.get("TITLE") == "Pepsiman", parsed2 assert parsed2.get("DISC_ID") == "SLPS01762", parsed2 assert parsed2.get("BOOTABLE") == 1, parsed2 # PNG generation produces valid PNG signatures + IHDR dimensions. icon = default_icon0_png() assert icon[:8] == b"\x89PNG\r\n\x1a\n" assert struct.unpack(">II", icon[16:24]) == (144, 80) pic = default_pic1_png() assert struct.unpack(">II", pic[16:24]) == (480, 272) # PBP header round-trip: write a synthetic PBP and read it back. with tempfile.TemporaryDirectory() as td: p = Path(td) / "test.pbp" header = [0] * 10 header[0] = struct.unpack(" int: ap = argparse.ArgumentParser(description="Convert a PS1 disc image to a PSP EBOOT.PBP") ap.add_argument("--source", help="path to .cue or a single .iso/.img/.bin") ap.add_argument("--title", help="game title shown on the PSP") ap.add_argument("--game-id", help="PS1 game id, e.g. SLUS00594") ap.add_argument("--base-pbp", help="path to a PSN PS1 classic EBOOT.PBP (required)") ap.add_argument("--out", help="output EBOOT.PBP path (single file)") ap.add_argument("--out-dir", help="output folder: writes //EBOOT.PBP") ap.add_argument("--complevel", type=int, default=1, choices=range(0, 10), help="DEFLATE compression level 0-9 for the disc data (default 1)") ap.add_argument("--test", action="store_true", help="run self-test and exit") args = ap.parse_args(argv) if args.test: _self_test() return 0 if not all([args.source, args.title, args.game_id, args.base_pbp]) or (not args.out and not args.out_dir): ap.error("--source --title --game-id --base-pbp and --out (or --out-dir) are all required (or use --test)") try: if args.out_dir: folder = convert_to_folder( Path(args.source), args.title, args.game_id, Path(args.base_pbp), Path(args.out_dir), complevel=args.complevel, ) print(f"wrote {folder}") else: convert( Path(args.source), args.title, args.game_id, Path(args.base_pbp), Path(args.out), complevel=args.complevel, ) print(f"wrote {args.out}") return 0 except ConversionError as exc: print(f"error: {exc}") return 1 if __name__ == "__main__": raise SystemExit(main())