ps1: embed real game art (ICON0 + PIC1) in converted EBOOTs
Fetch the game's cover art (libretro / ScreenScraper / IGDB / Wikipedia, reusing the local cover cache) and bake it into the EBOOT's ICON0 (144x80 XMB icon) and PIC1 (480x272 launch background) instead of the default PS1 icon. Best-effort: falls back to the base icon/empty background when no art is found. convert()/convert_to_folder() gain optional icon0/pic1 params.
This commit is contained in:
@@ -202,6 +202,11 @@ PS1 discs (pending) and converted EBOOTs also show up in the **Library** tab
|
||||
compressed PSAR) plus a `KEYS.BIN` (NPDRM version key used to decrypt the
|
||||
`STARTDAT` PGD), ready to copy to `<PSP>/PSP/GAME/<Game ID>/`. Compatible
|
||||
with CFW POPS (ARK-4/ARK-5).
|
||||
- **Artwork** — the converter fetches the game's real cover art (libretro /
|
||||
ScreenScraper / IGDB / Wikipedia, reusing the local cover cache) and bakes
|
||||
it into the EBOOT's `ICON0` (144×80 XMB icon) and `PIC1` (480×272 launch
|
||||
background), so the PSP shows the actual game rather than the default PS1
|
||||
icon. Falls back to the base icon when no art is found.
|
||||
|
||||
Configure the folders in **Settings → General** (or `PSP_PS1_ROOTS` /
|
||||
`PSP_PS1_OUTPUT_DIR`). Current limits: single-disc games only (no multi-disc
|
||||
|
||||
Reference in New Issue
Block a user