Docs: document PS1 support, cover sources, and new env vars

This commit is contained in:
2026-09-07 16:20:39 -04:00
parent 625e2f8718
commit 777d316c0f
+47 -9
View File
@@ -6,7 +6,8 @@ Native Linux GUI (PySide6) for preserving PSP UMD **games** and **videos** as
`.iso` files. It scans your discs, verifies them against the full Redump catalog `.iso` files. It scans your discs, verifies them against the full Redump catalog
(Redump DATs), reports what's missing, and retags/renames discs to a canonical (Redump DATs), reports what's missing, and retags/renames discs to a canonical
scheme. It also fetches cover art and metadata, syncs discs and save-data with a scheme. It also fetches cover art and metadata, syncs discs and save-data with a
real PSP, and can pull missing discs from your own Redump 7z archive collection. real PSP, can pull missing discs from your own Redump 7z archive collection, and
converts PlayStation 1 ISO/CUE/BIN rips into PSP `EBOOT.PBP` homebrew.
![PSP Preservation Tool](img/qt-gui.png) ![PSP Preservation Tool](img/qt-gui.png)
* Use default app theme for Qt. * Use default app theme for Qt.
@@ -25,6 +26,9 @@ real PSP, and can pull missing discs from your own Redump 7z archive collection.
from the PSP, and dump a UMD to the library. from the PSP, and dump a UMD to the library.
- **Saves** — two-way sync of save-data between the PSP, PPSSPP, and a cloud - **Saves** — two-way sync of save-data between the PSP, PPSSPP, and a cloud
folder. folder.
- **PS1** — scan a folder of PlayStation 1 discs (ISO/BIN/CUE), read each disc's
serial, convert to PSP `EBOOT.PBP` with a pure-Python popstation converter,
and track already-converted games.
- **Settings** — directories, cover-source API keys, store/server config, and - **Settings** — directories, cover-source API keys, store/server config, and
misc options. misc options.
@@ -65,6 +69,10 @@ python3 -m app.main
3. Open the GUI and point **Settings → General → Games/Videos directory** at 3. Open the GUI and point **Settings → General → Games/Videos directory** at
your disc folders (or set `PSP_GAMES_ROOTS` / `PSP_VIDEO_ROOTS`). your disc folders (or set `PSP_GAMES_ROOTS` / `PSP_VIDEO_ROOTS`).
4. (Optional) PS1 conversion — copy any PSN PS1 classic `EBOOT.PBP` to
`data/base.PBP` (it supplies Sony's encrypted loader). Then set the **PS1
directory**, **PS1 output directory** and **PS1 base.pbp** in
**Settings → General** and use the **PS1** tab (see [PS1 support](#ps1-support)).
Discs that aren't in the Redump DATs can be added to `data/supplement.json` Discs that aren't in the Redump DATs can be added to `data/supplement.json`
(`name`, `region`, `crc32`, `sha1`, `md5`) so the tool still recognizes them. (`name`, `region`, `crc32`, `sha1`, `md5`) so the tool still recognizes them.
@@ -80,11 +88,13 @@ Discs are matched by hash first (most precise), then serial, then filename.
- `data/dats/` — clrmamepro DAT files (games + videos). - `data/dats/` — clrmamepro DAT files (games + videos).
- `data/supplement.json` — extra discs not in Redump. - `data/supplement.json` — extra discs not in Redump.
- `data/credentials.json` — cover/metadata API keys (IGDB, TheMovieDB, - `data/credentials.json` — cover/metadata API keys (IGDB, TheMovieDB,
ScreenScraper). Environment variables take precedence. ScreenScraper, Google Custom Search). Environment variables take precedence.
- `data/manual_covers/games|videos/` — your own cover images. - `data/manual_covers/games|videos/` — your own cover images.
- `data/covers/` — checked-in assets: the UMD video/game cover templates, - `data/covers/` — checked-in assets: the UMD video/game cover templates,
`libretro-index.json` catalog, `libretro-covers.zip` + `openvgdb-covers.zip` `libretro-index.json` + `openvgdb-index.json` catalogs, `libretro-covers.zip` +
offline cover bundles, and the legacy cover cache. `openvgdb-covers.zip` offline cover bundles, and the legacy cover cache.
- `data/base.PBP` — a PSN PS1 classic EBOOT (any game) used as the encrypted
loader when converting PS1 discs to `EBOOT.PBP` (git-ignored, copyrighted).
- State dir (`~/.local/state/psp-preserve/` by default, or `$XDG_STATE_HOME/psp-preserve`): - State dir (`~/.local/state/psp-preserve/` by default, or `$XDG_STATE_HOME/psp-preserve`):
- `library.sqlite` — the catalog + library database. - `library.sqlite` — the catalog + library database.
- `covers/` — downloaded cover cache. - `covers/` — downloaded cover cache.
@@ -107,6 +117,8 @@ QSettings under `PSPPreserve`) taking precedence where noted.
| `PSP_COVERS_DIR` | `$PSP_STATE_DIR/covers` | cover cache | | `PSP_COVERS_DIR` | `$PSP_STATE_DIR/covers` | cover cache |
| `PSP_GAMES_ROOTS` | `/data/umd_games` | comma-separated game disc roots | | `PSP_GAMES_ROOTS` | `/data/umd_games` | comma-separated game disc roots |
| `PSP_VIDEO_ROOTS` | `/data/umd_videos` | comma-separated video disc roots | | `PSP_VIDEO_ROOTS` | `/data/umd_videos` | comma-separated video disc roots |
| `PSP_PS1_ROOTS` | `/data/ps1` | comma-separated PS1 disc roots |
| `PSP_PS1_OUTPUT_DIR` | `/data/ps1_converted` | converted EBOOT.PBP output folder |
| `PSP_SCAN_WORKERS` | `1` | parallel hashing workers | | `PSP_SCAN_WORKERS` | `1` | parallel hashing workers |
| `PSP_STORE_DIR` | `/media/downloads/Sony - PlayStation Portable` | local 7z store folder | | `PSP_STORE_DIR` | `/media/downloads/Sony - PlayStation Portable` | local 7z store folder |
| `PSP_STORE_SERVER` | `https://psp.example.com` | store server base URL | | `PSP_STORE_SERVER` | `https://psp.example.com` | store server base URL |
@@ -120,9 +132,9 @@ QSettings under `PSPPreserve`) taking precedence where noted.
| `PSP_OVGDB_COVERS_URL` | *(empty)* | direct URL for `openvgdb-covers.zip` (else derived from store server) | | `PSP_OVGDB_COVERS_URL` | *(empty)* | direct URL for `openvgdb-covers.zip` (else derived from store server) |
Cover/metadata keys can also be set as env vars: `IGDB_CLIENT_ID`, Cover/metadata keys can also be set as env vars: `IGDB_CLIENT_ID`,
`IGDB_CLIENT_SECRET`, `TMDB_API_KEY`, `SCREENSCRAPER_DEVID`, `IGDB_CLIENT_SECRET`, `TMDB_API_KEY`, `GOOGLE_API_KEY`, `GOOGLE_CX`,
`SCREENSCRAPER_DEVPASSWORD`, `SCREENSCRAPER_SSID`, `SCREENSCRAPER_SSPASSWORD`, `SCREENSCRAPER_DEVID`, `SCREENSCRAPER_DEVPASSWORD`, `SCREENSCRAPER_SSID`,
`SCREENSCRAPER_SOFTNAME`. `SCREENSCRAPER_SSPASSWORD`, `SCREENSCRAPER_SOFTNAME`.
## Cover art ## Cover art
@@ -142,8 +154,11 @@ Games are resolved in this order (offline-first, then network):
3:4 key art, so the app composites it into the PSP game cover template 3:4 key art, so the app composites it into the PSP game cover template
(`data/covers/UMD_GAME_COVER_TEMPLATE.png`) to restore the full cover. (`data/covers/UMD_GAME_COVER_TEMPLATE.png`) to restore the full cover.
UMD **videos** have no public box-art API: they use your manual covers, or a UMD **videos** have no public box-art API. The manual **Scrape…** dialog offers
TheMovieDB poster composited into `data/covers/UMD_COVER_TEMPLATE.png`. three sources: TheMovieDB posters, Wikipedia image search (keyless), and Google
Images (needs a Google API key + Search Engine ID in **Settings → Cover
sources**). The pick is composited into `data/covers/UMD_COVER_TEMPLATE.png`.
Manual covers in `data/manual_covers/videos/` always win.
### Offline bundles & auto-download ### Offline bundles & auto-download
@@ -161,6 +176,25 @@ python3 -m app.openvgdb # OpenVGDB/GameFAQs -> openvgdb-covers.zip
(`app.openvgdb` needs `curl_cffi` to pass GameFAQs' Cloudflare challenge.) (`app.openvgdb` needs `curl_cffi` to pass GameFAQs' Cloudflare challenge.)
## PS1 support
The **PS1** tab scans a folder of PlayStation 1 rips and converts them into PSP
`EBOOT.PBP` files with a pure-Python popstation converter (no external tools).
- **Source formats** — `.iso`, `.img`, `.bin` (with a matching `.cue` for
multi-track discs).
- **Serial detection** — reads `SYSTEM.CNF` to derive the game ID (e.g.
`SLUS-00001`) and writes it into `PARAM.SFO` + the PSAR header.
- **base.pbp** — conversion needs a PSN PS1 classic `EBOOT.PBP` (any game) to
supply Sony's encrypted `DATA.PSP` loader. Copy one to `data/base.PBP` and
point **Settings → General → PS1 base.pbp** at it.
- **Output** — `Title (Game ID).pbp` in the **PS1 output directory**. To run on
a PSP, copy each one to `<PSP>/PSP/GAME/<Game ID>/EBOOT.PBP`.
Configure the folders in **Settings → General** (or `PSP_PS1_ROOTS` /
`PSP_PS1_OUTPUT_DIR`). Current limits: single-disc games only (no multi-disc
PBP), and images are stored uncompressed (LZRC compression is on the roadmap).
## Store — archive.org and local folder ## Store — archive.org and local folder
The **Store** tab downloads missing discs from a Redump 7z archive collection The **Store** tab downloads missing discs from a Redump 7z archive collection
@@ -292,6 +326,10 @@ python3 -m app.ingest --dats data/dats --db data/library.sqlite
# (re)build the offline cover bundles (see Cover art) # (re)build the offline cover bundles (see Cover art)
python3 -m app.libretro python3 -m app.libretro
python3 -m app.openvgdb python3 -m app.openvgdb
# convert one PS1 disc to EBOOT.PBP (CLI)
python3 -m app.ps1_convert --source /path/to/game.cue --title "Game" \
--game-id SLUS00001 --base-pbp data/base.PBP --out /out/Game.pbp
``` ```
`python3 -m app.scan --json` prints machine-readable results, and `--quick` `python3 -m app.scan --json` prints machine-readable results, and `--quick`