PS1: match popstation PSAR header byte-for-byte; drop fake KEYS.BIN/DOCUMENT.DAT

This commit is contained in:
2026-09-07 16:20:39 -04:00
parent a9c371c221
commit 02b4adb1c1
2 changed files with 30 additions and 37 deletions
+4 -3
View File
@@ -190,9 +190,10 @@ PS1 discs (pending) and converted EBOOTs also show up in the **Library** tab
- **base.pbp** — conversion needs a PSN PS1 classic `EBOOT.PBP` (any game) to
supply Sony's encrypted `DATA.PSP` loader. Copy one to `data/base.PBP` and
point **Settings → General → PS1 base.pbp** at it.
- **Output** — a PSN-style folder `<out>/<Game ID>/` containing `EBOOT.PBP`,
`KEYS.BIN` and `DOCUMENT.DAT`, ready to copy to
`<PSP>/PSP/GAME/<Game ID>/`.
- **Output** — a folder `<out>/<Game ID>/` containing a single `EBOOT.PBP`
(the popstation way: uncompressed level-0 PSAR, no `KEYS.BIN`/`DOCUMENT.DAT`),
ready to copy to `<PSP>/PSP/GAME/<Game ID>/`. Compatible with CFW POPS
(ARK-4).
Configure the folders in **Settings → General** (or `PSP_PS1_ROOTS` /
`PSP_PS1_OUTPUT_DIR`). Current limits: single-disc games only (no multi-disc